
Totally Accurate Battle Simulator
A physics based medieval battle simulator which lets you pit wacky waving armies against each other. In Totally Accurate Battle Simulator you pit waving arm men against each other and watch them fight it out.
What it feels like
The entire experience is mischievous and teasing, inviting players to mess around with physics and watch absurd outcomes unfold. A carefree, unburdened comedic mood never asks the experience to be taken seriously—waving arm men fighting hilariously. Quirky fanciful charm in the wobbler designs and fantastical unit types delights in the imaginative and absurd.
What it's about
Ancient and historical warriors feature among the unit roster, grounding part of the aesthetic in medieval warfare. Fantasy worlds and units from spooky places provide thematic variety beyond pure medieval settings.
How it plays
The wobbliest physics system ever created is the defining mechanical feature, driving ragdoll combat and absurd unit behavior. Simple unit AI interacting with chaotic physics produces unpredictable, unscripted battles that emerge differently each time. Densely interacting physics and unit AI systems produce emergent outcomes that reward experimentation and learning.
How it looks and sounds
Wobblers have a deliberately simple, blocky geometric aesthetic supporting the absurdist physics comedy. Colorful aesthetics characterize the unit designs and battle environments.
How it's structured
Players set up and run custom battle simulations with freedom to choose unit compositions and army configurations against each other. Physics chaos and custom unit creation ensure no two battles are identical, encouraging repeated simulation experimentation. Single-player simulation and unit creation is a substantial mode, though multiplayer is also featured.
Kindred games
Shares Physics-Driven, Sandbox, Freeform Building, Playful.
Both lean into Physics-Driven, Sandbox, Freeform Building, Playful.
Shares Physics-Driven, Sandbox, Playful, Freeform Building.
Both lean into Physics-Driven, Sandbox, Playful, Freeform Building.
Shares Sandbox, Physics-Driven, Playful, High Replayability.
Both lean into Sandbox, Physics-Driven, Playful, High Replayability.
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