Tribes: Ascend cover art

Tribes: Ascend

2012Hi-Rez StudiosPC (Microsoft Windows)

Tribes: Ascend is the fourth major installation into this series of multiplayer FPS, centred around speed and pure teamwork, with the primary game mode of capture the flag.

What it feels like

The emphasis on speed, momentum, and high-velocity gameplay creates a kinetic rush central to the experience. Team victories and momentum-based play reward hard-won moments of dominance and success.

Exhilarating75%
Triumphant50%

What it's about

Futuristic sci-fi setting with advanced technology, aliens, and space warfare aesthetics as the world context. Military sci-fi setting with armed conflict, teams, and tactical operations as the backdrop for competition.

Science Fiction65%
Military & War40%

How it plays

Core FPS gameplay centered on aiming and firing ranged weapons with tactile feedback as the primary interaction. The series is famous for speed and momentum-based movement; inertia and chaining movement for flow is definitional to Tribes. Jetpacks and aerial control are core to traversal and combat mobility, enabling expressive three-dimensional movement.

Gunplay95%
Momentum Movement90%
Air Mobility75%
Vehicular Control70%
Class System55%
Lock-On Targeting35%

How it looks and sounds

First-person perspective is the canonical view for the FPS genre and this game's primary camera.

First-Person90%

How it's structured

Multiplayer team-based competitive shooting is the primary mode, structured around capture-the-flag and direct player versus player conflict. Game emphasizes pure teamwork with structured team-vs-team roles and coordination as central to success. Multiplayer matches play out in bounded arenas rather than open exploration, focused on tactical combat spaces.

Competitive PvP85%
Team-Based80%
Arena-Based60%
Live Service50%
Quake Live85% match

Shares Gunplay, First-Person, Competitive PvP, Exhilarating.

Both lean into Gunplay, First-Person, Competitive PvP, Exhilarating.

Gunplay95%First-Person95%Competitive PvP92%Exhilarating85%
Titanfall 283% match

Shares First-Person, Gunplay, Competitive PvP, Team-Based.

Both lean into First-Person, Gunplay, Competitive PvP, Air Mobility.

First-Person95%Gunplay90%Competitive PvP85%Air Mobility85%
Overwatch74% match

Shares First-Person, Gunplay, Team-Based, Competitive PvP.

Both lean into First-Person, Gunplay, Team-Based, Competitive PvP.

First-Person95%Gunplay90%Team-Based90%Competitive PvP85%

See all games like Tribes: Ascend

A lesser-known kindred — Gunplay, Competitive PvP, First-Person, Team-Based. 96% positive across 4,671 Steam reviews.

Both lean into Gunplay, Competitive PvP, Team-Based, First-Person.

Gunplay85%Competitive PvP80%Team-Based75%First-Person65%

A lesser-known kindred — First-Person, Gunplay, Science Fiction, Competitive PvP. 91% positive across 4,914 Steam reviews.

Both lean into First-Person, Gunplay, Science Fiction, Competitive PvP.

First-Person95%Gunplay75%Science Fiction75%Competitive PvP50%
Teeworlds40% match

A lesser-known kindred — Competitive PvP, Team-Based, Gunplay, Arena-Based. 89% positive across 4,364 Steam reviews.

Both lean into Competitive PvP, Team-Based, Gunplay, Arena-Based.

Competitive PvP95%Team-Based85%Gunplay70%Arena-Based65%
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