Vampyr cover art

Vampyr

2018Dontnod ElevenXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch

London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal. Will you embrace the monster within? Survive and fight against Vampyr hunters, undead skals, and other supernatural creatures. Use your unholy powers to manipulate and delve into the lives of those around you, to decide who will be your next victim. Struggle to live with your decisions… your actions will save or doom London.

What it feels like

A pervasive sadness runs through the game as Jonathan navigates loss, the flu plague's devastation, and the tragedy of consuming those he cares for. Slow-building anticipatory fear of the consequences of feeding choices and the inevitable confrontations with vampire hunters and moral reckoning. The weight of Jonathan's curse and the suffocating moral pressure of his dual nature create a crushing atmospheric heaviness.

Melancholic70%
Dread65%
Oppressive60%

What it's about

A grim Victorian London infused with supernatural gothic atmosphere where vampirism and occult forces define the world and its moral degradation. The core tension stems from Jonathan Reid's internal struggle between his medical oath and vampiric hunger, forcing agonizing moral choices about who to consume. Jonathan's struggle to reconcile his human doctor identity with his vampiric nature and the question of who he will become is central.

Dark Fantasy85%
Psychological Horror80%
Identity & Self65%
Love & Romance50%

How it plays

Branching conversations with NPCs determine relationships, victims, and story outcomes, making dialogue a central decision-making tool. Weighty ethical decisions about whom to feed on shape the narrative, character fates, and the state of London itself. Combat relies on stylish unholy vampire abilities and melee-driven action rewarding fluid, expressive execution against hunters and supernatural foes.

Dialogue Trees75%
Moral Choice75%
Character Action65%
Skill Checks55%
Relationship Sim48%

How it looks and sounds

The camera follows Jonathan from behind as he navigates the world, a standard perspective for the action-RPG structure. Ornate Victorian London architecture, decay, and macabre grandeur define the visual world with gothic atmosphere throughout.

Third-Person80%
Gothic75%

How it's structured

Designed exclusively as a solo experience with no multiplayer component, emphasizing personal narrative and moral weight. A bounded story arc with beginning, middle, and definite ending shaped by player choices regarding whom to feed on and how to handle the plague. Player choices about feeding, relationships, and moral stands fork the story into meaningfully different outcomes that determine London's fate.

Single-Player90%
Campaign75%
Branching Narrative70%
Open World70%

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Both lean into Single-Player, Third-Person, Dark Fantasy, Gothic.

Single-Player95%Third-Person90%Dark Fantasy75%Gothic75%
Hell is Us52% match

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Both lean into Single-Player, Campaign, Dark Fantasy, Character Action.

Single-Player95%Campaign80%Dark Fantasy65%Character Action70%
Dagon52% match

Shares Psychological Horror, Dread, Dialogue Trees, Oppressive.

Both lean into Single-Player, Psychological Horror, Dread, Campaign.

Single-Player85%Psychological Horror85%Dread85%Campaign70%

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