
What Remains of Edith Finch
What Remains of Edith Finch is a collection of short stories about a cursed family in Washington State. Each story offers a chance to experience the life of a different family member with stories ranging from the early 1900s to the present day. The gameplay and tone of the stories are as varied as the family members themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family member's death. It's a game about what it feels like to be humbled and astonished by the vast and unknowable world around us. You'll follow Edith Finch as she explores the history of her family and tries to figure out why she's the last Finch left alive.
What it feels like
Pervades the experience—each story ends in death, finding quiet beauty in loss, decline, and memory of the deceased. The game explicitly invites reflection on mortality, family legacy, and the vast unknowable world. A pervasive gentle yearning for lost family members and moments captured through their stories.
What it's about
Confronting death is the absolute core: every story ends in that family member's death, making mortality inescapable. Family bonds, generational legacy, and inheritance of both curse and history are the narrative center. The experience of mourning the Finch family and living with loss permeates each vignette.
How it plays
Exploration of spaces and discovering story elements woven into the Finch house environments constitute puzzle-like discovery. Interaction focuses on examining objects and uncovering details within spaces to piece together family narratives.
How it looks and sounds
The constant structural element is that all stories are experienced from first-person perspective, defining the experiential core. Narration is a key feature throughout, with voice acting delivering family stories and Edith's investigation. The game features illustrated, painterly visuals with a crafted aesthetic distinct from photorealism.
How it's structured
Designed exclusively as a solo experience exploring family stories without any multiplayer component. A bounded narrative arc following Edith's investigation of her family's history from past to present, with a definite beginning and end. Explicitly noted as 'short' in user tags and is a focused narrative experience completable in a few hours.
Kindred games
Shares First-Person, Short Playtime, Handcrafted World, Mystery.
Both lean into First-Person, Single-Player, Campaign, Short Playtime.
Shares First-Person, Grief & Loss, Melancholic, Mystery.
Both lean into Single-Player, First-Person, Grief & Loss, Mystery.
Shares First-Person, Short Playtime, Family, Handcrafted World.
Both lean into First-Person, Single-Player, Short Playtime, Family.
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Closest hidden gems
A lesser-known kindred — Handcrafted World, Contemplative, Mystery, Memory. 90% positive across 4,965 Steam reviews.
Both lean into Single-Player, Campaign, Handcrafted World, Contemplative.
A lesser-known kindred — Grief & Loss, Melancholic, Mortality, Short Playtime. 87% positive across 4,685 Steam reviews.
Both lean into Single-Player, Grief & Loss, Melancholic, Campaign.
A lesser-known kindred — Grief & Loss, Melancholic, Short Playtime, Handcrafted World. 95% positive across 4,380 Steam reviews.
Both lean into Single-Player, Grief & Loss, Campaign, Melancholic.





