Wolfenstein: The New Order cover art

Wolfenstein: The New Order

2014MachineGamesPlayStation 3, PlayStation 4, PC (Microsoft Windows), Xbox 360, Xbox One

Wolfenstein: The New Order is an action-adventure shooter game played from a first-person perspective. It is the semi-sequel to 2009's Wolfenstein, however utilizes very little from the game and drops any direct references to veil or supernatural. To progress through the story, the player battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, the player must use a health pack to replenish the missing health. In combat, a cover system can be used as assistance against enemies. The player have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels. The game gives the player a wide variety of weapon options—they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around.

What it feels like

A harsh, unflinching atmosphere pervades the dark alternate-history world and its brutal conflicts. The narrative arc carries an earned sense of heroic momentum and resistance victory against overwhelming odds.

Grim65%
Triumphant50%

What it's about

Set in an alternate-history Nazi-dominated world, a core element of the Wolfenstein franchise identity. An oppressive totalitarian society emerges as the world setting and backdrop for the conflict. Futuristic technology, robots, and sci-fi elements coexist with the alternate-history Nazi setting.

Alternate History90%
Dystopian75%
Science Fiction70%
Military & War60%
War & Its Cost55%

How it plays

Aiming and firing ranged firearms with tactile feedback is central to moment-to-moment combat throughout the campaign. Combat is built around taking cover, leaning around/over/under cover tactically, and using it as a defensive tool during shootouts. Stealth levels are explicitly present as a major gameplay mode, allowing players to avoid detection alongside direct combat.

Gunplay90%
Cover Shooter80%
Stealth70%
Detection & Awareness55%
Melee Combat50%
Resource Management45%

How it looks and sounds

The game is explicitly played from a first-person perspective, defining the entire player viewpoint and core visual experience. High-fidelity rendering aims for realistic presentation of weapons, environments, and character models.

First-Person95%
Photorealistic60%

How it's structured

The game is designed as a single-player-only experience with no multiplayer component. A bounded, authored story arc with a clear beginning, middle, and end structures the entire experience. Players progress through discrete levels in a fixed order, though individual levels allow some tactical flexibility.

Single-Player95%
Campaign85%
Linear Levels65%
Wide-Linear55%
Call of Duty67% match

Shares First-Person, Gunplay, Military & War, Linear Levels.

Both lean into First-Person, Gunplay, Single-Player, Campaign.

First-Person95%Gunplay85%Single-Player75%Campaign75%

Shares First-Person, Gunplay, Cover Shooter, Military & War.

Both lean into First-Person, Gunplay, Cover Shooter, Campaign.

First-Person95%Gunplay92%Cover Shooter75%Campaign70%

Shares First-Person, Gunplay, Alternate History, Dystopian.

Both lean into First-Person, Single-Player, Gunplay, Alternate History.

First-Person95%Single-Player90%Gunplay90%Alternate History85%

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