Games like Stronghold Crusader II

Ranked by shared qualities, not genre tags.

What defines Stronghold Crusader II

Real-Time Strategy95%
City Building90%
Resource Management85%
Base Building80%
Campaign75%
Seamless World70%
Tower Defense65%
Party Management60%
Competitive PvP60%
Military & War60%
Mission-Based55%
Historical55%
Physics-Driven50%
Grid Tactics Combat50%
Handcrafted World45%
Photorealistic40%
Earnest35%

Shares Real-Time Strategy, City Building, Resource Management, Base Building.

Both lean into Real-Time Strategy, City Building, Resource Management, Base Building.

Real-Time Strategy95%City Building90%Resource Management80%Base Building75%
Stronghold 362% match

Shares Real-Time Strategy, City Building, Resource Management, Base Building.

Both lean into Real-Time Strategy, City Building, Resource Management, Base Building.

Real-Time Strategy95%City Building90%Resource Management85%Base Building80%

Shares Real-Time Strategy, Resource Management, City Building, Historical.

Both lean into Real-Time Strategy, Campaign, Resource Management, City Building.

Real-Time Strategy90%Campaign80%Resource Management65%City Building60%
Grey Goo60% match

Shares Real-Time Strategy, Resource Management, Base Building, Competitive PvP.

Both lean into Real-Time Strategy, Base Building, Resource Management, Competitive PvP.

Real-Time Strategy95%Base Building85%Resource Management80%Competitive PvP75%

Shares Real-Time Strategy, Military & War, Base Building, Resource Management.

Both lean into Real-Time Strategy, Military & War, Base Building, Campaign.

Real-Time Strategy95%Military & War90%Base Building65%Campaign70%

Shares Real-Time Strategy, Base Building, Resource Management, Grid Tactics Combat.

Both lean into Real-Time Strategy, Base Building, Resource Management, Campaign.

Real-Time Strategy95%Base Building75%Resource Management70%Campaign65%

Shares Real-Time Strategy, Resource Management, Base Building, Military & War.

Both lean into Real-Time Strategy, Resource Management, Campaign, Base Building.

Real-Time Strategy95%Resource Management70%Campaign75%Base Building70%
Manor Lords57% match

Shares City Building, Resource Management, Real-Time Strategy, Base Building.

Both lean into City Building, Resource Management, Real-Time Strategy, Campaign.

City Building90%Resource Management88%Real-Time Strategy75%Campaign68%

Shares Real-Time Strategy, Resource Management, Military & War, Competitive PvP.

Both lean into Real-Time Strategy, Resource Management, Military & War, Historical.

Real-Time Strategy95%Resource Management70%Military & War90%Historical85%

Shares Real-Time Strategy, Resource Management, Military & War, Grid Tactics Combat.

Both lean into Real-Time Strategy, Resource Management, Campaign, Military & War.

Real-Time Strategy95%Resource Management75%Campaign75%Military & War85%

Shares Real-Time Strategy, Resource Management, Base Building, Competitive PvP.

Both lean into Real-Time Strategy, Base Building, Resource Management, Competitive PvP.

Real-Time Strategy95%Base Building85%Resource Management80%Competitive PvP70%

Shares Real-Time Strategy, Resource Management, Historical, Military & War.

Both lean into Real-Time Strategy, Campaign, Resource Management, Historical.

Real-Time Strategy80%Campaign90%Resource Management65%Historical85%