A Story About My Uncle cover art

A Story About My Uncle

2014Gone North GamesLinux, PC (Microsoft Windows), Mac

A Story About My Uncle is a non-violent First-Person platform adventure game built in the Unreal Engine. It is a story about a boy who searches for his lost uncle and ends up in a world he couldn’t imagine existed. The movement through the world in A Story About My Uncle is a crucial part of its core gameplay, focusing on swinging yourself through caverns with a grappling hook mechanic that gives the player a wonderful sense of speed and freedom. Soar through a game world with a unique art style and a mysterious story unraveling slowly before you.

What it feels like

Discovering a world 'he couldn't imagine existed' and the sense of exploration creates childlike awe and marvel. The mysterious unfolding story and atmospheric journey invite reflection on the narrative and world.

Wondrous70%
Contemplative50%

What it's about

The boy's search for his lost uncle through an unexpected world forms a transformative journey narrative. A mysterious story unraveling slowly and the journey to find a lost uncle drives the narrative. The search for a lost uncle motivates the entire narrative and emotional core of the experience.

Journey & Pilgrimage70%
Mystery65%
Family55%

How it plays

Swinging through the world with a grappling hook is explicitly the crucial core gameplay mechanic that defines movement and gives the sense of speed and freedom. First-person platforming adventure focused on navigating through caverns and the game world via movement-based challenges. The grappling hook mechanic and swinging through caverns emphasizes momentum conservation and chained flow rather than grid-based movement.

Grappling Hook95%
Platforming85%
Momentum Movement75%
Environmental Puzzles65%
Parkour65%

How it looks and sounds

The entire game is experienced from a first-person perspective as the player character exploring the world. User tags mention 'atmospheric' and 'great soundtrack', suggesting a colorful, engaging visual identity.

First-Person90%
Vibrant Color55%

How it's structured

Explicitly single-player experience focused on a personal journey of searching for the lost uncle. A bounded story arc about searching for the uncle with an authored beginning, middle, and end. Built in Unreal Engine with a mysterious story suggests deliberately authored spaces rather than procedural generation.

Single-Player80%
Campaign75%
Handcrafted World60%
Short Playtime60%
Refunct64% match

Shares First-Person, Platforming, Short Playtime, Parkour.

Both lean into First-Person, Single-Player, Platforming, Short Playtime.

First-Person95%Single-Player95%Platforming90%Short Playtime85%
Valley60% match

Shares First-Person, Platforming, Parkour, Handcrafted World.

Both lean into First-Person, Single-Player, Platforming, Parkour.

First-Person95%Single-Player95%Platforming85%Parkour90%
Hue58% match

Shares Platforming, Environmental Puzzles, Journey & Pilgrimage, Handcrafted World.

Both lean into Platforming, Single-Player, Environmental Puzzles, Journey & Pilgrimage.

Platforming85%Single-Player72%Environmental Puzzles82%Journey & Pilgrimage68%

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