Against the Storm cover art

Against the Storm

2023Eremite GamesXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Nintendo Switch

A roguelite city builder set in a fantasy world tormented by the everlasting rain. Settle the unknown wilds to discover and rebuild the ruins of a long-forgotten civilization. Develop technologies that will help your citizens tackle destructive storms and extend the frontier of your civilization.

What it feels like

An everlasting dark rain and civilization on the brink of collapse create a harsh, unflinching atmosphere. Discovering and rebuilding the ruins of a lost world invites reflection on history and resilience.

Grim65%
Contemplative50%

What it's about

An apocalyptic world of eternal rain, ruin, and survival defines the dark fantasy setting. Enduring the hostile natural world—destructive storms—is the central struggle structuring play. Rebuilding civilization from ruins amid environmental collapse is post-apocalyptic in tone.

Dark Fantasy85%
Survival Against Nature80%
Post-Apocalyptic75%

How it plays

Building and managing a functioning city in the face of environmental pressures is the core system. Gathering, budgeting, and spending scarce resources under the pressure of recurring storms is central to survival. Constructing and expanding settlements to house citizens and infrastructure is a major loop.

City Building90%
Resource Management85%
Base Building75%
Survival Needs70%
Deep Simulation60%
Real-Time with Pause55%
Automation50%
Leveling & Grind40%
Character Builds35%

How it looks and sounds

The perpetual rain and dark fantasy setting suggest a desaturated, subdued visual palette.

Muted Palette45%

How it's structured

The game is explicitly roguelite, organizing play into discrete runs that reset on failure with progression carried between attempts. Each run is a bounded narrative arc of settling ruins and rebuilding civilization, with a defined beginning and end. Tech tree and unlocks persist across runs, allowing incremental advancement of civilization capabilities.

Run-Based95%
Campaign85%
Meta-Progression75%
High Replayability70%
Handcrafted World60%

Shares City Building, Resource Management, Survival Against Nature, Run-Based.

Both lean into City Building, Resource Management, Campaign, Post-Apocalyptic.

City Building95%Resource Management90%Campaign85%Post-Apocalyptic90%

Shares City Building, Resource Management, Survival Against Nature, Base Building.

Both lean into City Building, Resource Management, Survival Against Nature, Base Building.

City Building90%Resource Management85%Survival Against Nature65%Base Building70%
Timberborn53% match

Shares City Building, Resource Management, Post-Apocalyptic, Survival Against Nature.

Both lean into City Building, Resource Management, Post-Apocalyptic, Survival Against Nature.

City Building92%Resource Management78%Post-Apocalyptic75%Survival Against Nature68%

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Cliff Empire45% match

A lesser-known kindred — City Building, Resource Management, Post-Apocalyptic, Survival Against Nature. 87% positive across 4,363 Steam reviews.

Both lean into City Building, Resource Management, Post-Apocalyptic, Survival Against Nature.

City Building92%Resource Management88%Post-Apocalyptic95%Survival Against Nature68%
TheoTown43% match

A lesser-known kindred — City Building, Resource Management, High Replayability, Deep Simulation. 95% positive across 4,642 Steam reviews.

Both lean into City Building, Resource Management, High Replayability, Deep Simulation.

City Building90%Resource Management70%High Replayability65%Deep Simulation65%

A lesser-known kindred — Run-Based, Resource Management, Meta-Progression, Survival Against Nature. 91% positive across 4,486 Steam reviews.

Both lean into Run-Based, Resource Management, Meta-Progression, Campaign.

Run-Based95%Resource Management75%Meta-Progression75%Campaign65%
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