Age of History II cover art

Age of History II

2018Łukasz Jakowski GamesAndroid, PC (Microsoft Windows), iOS

Age of History II is a grand strategy wargame that is simple to learn yet hard to master. Your objective is to use military tactics and cunning diplomacy to either unify the world, or conquer it. Will the world bleed out or bow before you? The choice is yours..

What it feels like

The slow, deliberate turn-based pacing invites strategic reflection and weighing long-term consequences.

Contemplative40%

What it's about

Users explicitly tag alternate history; the game allows rewriting geopolitical outcomes across different eras and scenarios. Diplomacy, cunning, and political maneuvering are core pillars alongside military conquest. Grounded in historical periods and real-world geopolitics, though heavily moddable and alt-history compatible.

Alternate History70%
Political Intrigue60%
Historical50%
War & Its Cost35%

How it plays

The core design is explicitly grand strategy wargaming where players command nations across diplomacy, military tactics, and territorial conquest at a civilizational scale. Turn-based strategy is a fundamental structural pillar, allowing deliberate tactical planning and resource management rather than real-time pressure. The gameplay loop of exploring possibilities, expanding territory, exploiting resources, and exterminating rivals maps directly to the 4X framework.

Grand Strategy95%
Turn-Based Combat85%
4X80%
Grid Tactics Combat70%
Reputation & Factions65%
Deep Simulation60%
Moral Choice35%

How it's structured

Players set their own goals—unify the world through conquest or diplomacy—with significant freedom in how and when to pursue objectives. The order of territorial expansion, diplomatic alliances, and military campaigns is entirely player-determined. Play progresses toward definable end-states (world conquest or unification), providing a bounded narrative arc.

Sandbox65%
Nonlinear Progression60%
Campaign55%
High Replayability55%
Single-Player50%
Hotseat40%

Shares Grand Strategy, Turn-Based Combat, 4X, High Replayability.

Both lean into Grand Strategy, 4X, Turn-Based Combat, Campaign.

Grand Strategy85%4X95%Turn-Based Combat90%Campaign80%
Old World66% match

Shares Grand Strategy, 4X, Turn-Based Combat, Historical.

Both lean into Grand Strategy, 4X, Turn-Based Combat, Single-Player.

Grand Strategy92%4X95%Turn-Based Combat85%Single-Player95%
Humankind65% match

Shares 4X, Grand Strategy, Turn-Based Combat, Historical.

Both lean into 4X, Grand Strategy, Turn-Based Combat, Historical.

4X95%Grand Strategy78%Turn-Based Combat65%Historical85%

See all games like Age of History II

Reverse: 199937% match

A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Alternate History, High Replayability. 93% positive across 4,703 Steam reviews.

Both lean into Turn-Based Combat, Grid Tactics Combat, Single-Player, Alternate History.

Turn-Based Combat90%Grid Tactics Combat75%Single-Player90%Alternate History65%
DEFCON30% match

A lesser-known kindred — Grand Strategy, Political Intrigue, Reputation & Factions, High Replayability. 87% positive across 4,314 Steam reviews.

Both lean into Grand Strategy, Political Intrigue, Reputation & Factions, High Replayability.

Grand Strategy80%Political Intrigue65%Reputation & Factions55%High Replayability60%

A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Nonlinear Progression, War & Its Cost. 88% positive across 4,251 Steam reviews.

Both lean into Turn-Based Combat, Grid Tactics Combat, Campaign, Nonlinear Progression.

Turn-Based Combat90%Grid Tactics Combat85%Campaign85%Nonlinear Progression55%
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