
Humankind
Humankind is a historical strategy game where you will re-write the entire narrative of humankind, a convergence of culture, history, and values that allows you to create a civilization that is as unique as you are. How far will you push humankind?
What it feels like
The game invites reflection on historical paths, cultural values, and long-term strategic consequence without heavy narrative pressure.
What it's about
Set across historical eras from Ancient to Modern Age with 60 real-world cultures as playable civilizations, anchoring the entire experience in historical texture. While grounded in real history, mixing cultures freely and choosing unique paths rewrites history into counterfactual outcomes.
How it plays
The game explicitly advertises 'explore, expand, exploit, and exterminate' as a core 4X framework, defining its strategic progression and civilization building. Steering a nation across politics, economy, culture, and war at historical scale is the central pursuit, matching the grand-strategy definition. Building and managing thriving cities is highlighted as a core mechanic, with urban planning as part of the civilization development.
How it's structured
A full civilization run from Ancient to Modern spans dozens of hours, expecting sustained engagement across multiple play sessions. Designed as a bounded narrative arc of civilization building from ancient times through to modern victory conditions, with a definite progression and end-state. While multiplayer exists, the core experience is authored for solo play with AI opponents in a single-player campaign loop.
Kindred games
Shares 4X, Grand Strategy, Turn-Based Combat, Historical.
Both lean into 4X, Grand Strategy, Turn-Based Combat, Campaign.
Shares 4X, Grand Strategy, Long-Haul Scope, City Building.
Both lean into 4X, Campaign, Grand Strategy, Long-Haul Scope.
Shares 4X, Historical, Grand Strategy, City Building.
Both lean into 4X, Campaign, Historical, Grand Strategy.
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Closest hidden gems
A lesser-known kindred — City Building, Resource Management, High Replayability, Deep Simulation. 95% positive across 4,642 Steam reviews.
Both lean into City Building, Resource Management, High Replayability, Single-Player.
A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Alternate History, High Replayability. 93% positive across 4,703 Steam reviews.
Both lean into Single-Player, Turn-Based Combat, Campaign, Grid Tactics Combat.
A lesser-known kindred — Historical, Grid Tactics Combat, Resource Management, Competitive PvP. 87% positive across 4,452 Steam reviews.
Both lean into Historical, Grid Tactics Combat, Resource Management, Campaign.





