
Reverse: 1999
Reverse: 1999 sets in the retro style world in the west. The story is interesting: on the last day of 1999, humanity was brought into a new age – the 1920s, by a strange storm. In the new world, surprisingly, some talented people have a kind of ability called Arcanum, and some of them become Arcanists. You will explore and try to discover the secrets in the new world. Now you must find out what to do and save some people along the way. It’s a fantastic card-based game in which you’ll learn a lot of new stuff that RPG fans will undoubtedly enjoy.
What it feels like
The enigmatic nature of the Storm and the secrets of the new world create sustained mystery and intrigue. The mystery-driven narrative and temporal displacement invite reflection on the nature of time and change.
What it's about
The core conceit centers on humanity being transported from 1999 to the 1920s by a mysterious storm, with time-travel mystery as the narrative spine. Uncovering the truth about the Storm and the year 1999 drives the central mystery of the experience. The 1920s setting is reimagined through the lens of modern arrivals, creating an alternate historical scenario.
How it plays
A card-based strategic RPG explicitly built around turn-based tactical gameplay. The primary interaction system uses cards as units and actions in combat encounters. Card-based strategy demands positioning, resource management, and tactical decision-making on each turn.
How it looks and sounds
Described as retro-style, evoking vintage aesthetic across visuals and presentation.
How it's structured
Described as single-player with no multiplayer component mentioned. A bounded story arc exploring the mystery of the Storm and the displaced world, with narrative progression through chapters. Card-based systems and deck variations encourage multiple playthroughs with different team compositions.
Kindred games
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Shares Card Battler, Turn-Based Combat, Grid Tactics Combat, High Replayability.
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