Games like Sid Meier's Civilization V

Ranked by shared qualities, not genre tags.

What defines Sid Meier's Civilization V

4X95%
Turn-Based Combat90%
Grand Strategy85%
Campaign80%
City Building75%
Trading & Economy70%
High Replayability70%
Grid-Based Movement65%
Historical65%
Reputation & Factions60%
Nonlinear Progression60%
Single-Player60%
Dialogue Trees55%
Grid Tactics Combat55%
Deep Simulation50%
Earnest50%
Class System45%
Resource Management45%
Moral Choice35%
Leveling & Grind30%

Shares 4X, Grand Strategy, Turn-Based Combat, City Building.

Both lean into 4X, Campaign, Grand Strategy, City Building.

4X95%Campaign90%Grand Strategy85%City Building75%

Shares 4X, Grand Strategy, Turn-Based Combat, City Building.

Both lean into 4X, Campaign, Grand Strategy, Turn-Based Combat.

4X95%Campaign90%Grand Strategy85%Turn-Based Combat75%
Humankind72% match

Shares 4X, Grand Strategy, Turn-Based Combat, Historical.

Both lean into 4X, Grand Strategy, Campaign, Turn-Based Combat.

4X95%Grand Strategy78%Campaign75%Turn-Based Combat65%
Old World69% match

Shares 4X, Grand Strategy, Turn-Based Combat, Historical.

Both lean into 4X, Grand Strategy, Turn-Based Combat, Campaign.

4X95%Grand Strategy92%Turn-Based Combat85%Campaign80%

Shares Grand Strategy, Turn-Based Combat, 4X, High Replayability.

Both lean into Grand Strategy, Turn-Based Combat, 4X, Campaign.

Grand Strategy95%Turn-Based Combat85%4X80%Campaign55%

Shares 4X, Grand Strategy, Turn-Based Combat, High Replayability.

Both lean into 4X, Campaign, Grand Strategy, Turn-Based Combat.

4X95%Campaign85%Grand Strategy80%Turn-Based Combat65%

Shares 4X, Turn-Based Combat, Grand Strategy, City Building.

Both lean into 4X, Turn-Based Combat, Grand Strategy, Campaign.

4X95%Turn-Based Combat90%Grand Strategy80%Campaign75%
Endless Space65% match

Shares 4X, Grand Strategy, Turn-Based Combat, Nonlinear Progression.

Both lean into 4X, Grand Strategy, Turn-Based Combat, Campaign.

4X95%Grand Strategy90%Turn-Based Combat75%Campaign65%

Shares 4X, Turn-Based Combat, Grand Strategy, Nonlinear Progression.

Both lean into 4X, Turn-Based Combat, Campaign, Grand Strategy.

4X95%Turn-Based Combat85%Campaign80%Grand Strategy75%

Shares 4X, Turn-Based Combat, Grand Strategy, City Building.

Both lean into 4X, Turn-Based Combat, Grand Strategy, Campaign.

4X95%Turn-Based Combat85%Grand Strategy80%Campaign75%

Shares 4X, Turn-Based Combat, High Replayability, Grid Tactics Combat.

Both lean into 4X, Turn-Based Combat, High Replayability, Campaign.

4X95%Turn-Based Combat90%High Replayability75%Campaign55%
Victoria 357% match

Shares Grand Strategy, Historical, Trading & Economy, Deep Simulation.

Both lean into Grand Strategy, Historical, Trading & Economy, Campaign.

Grand Strategy95%Historical90%Trading & Economy75%Campaign60%