Age of Wonders: Planetfall cover art

Age of Wonders: Planetfall

2019Triumph StudiosPlayStation 4, PC (Microsoft Windows), Mac, Xbox One

Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders and Overlord series, bringing all the exciting tactical-turn based combat and in-depth 4X empire building of its predecessors to space in an all-new sci-fi setting. Emerge from the cosmic dark age of a fallen galactic empire to craft a new future for your people. Explore the planetary ruins and encounter other surviving factions that have each evolved in their own way, as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia, in a deep single player campaign, on random maps and against friends in multiplayer.

What it feels like

The unfolding of a fallen civilization's history and the quest to build utopia carry sincere narrative weight.

Earnest50%

What it's about

A space sci-fi setting centered on a fallen galactic empire and technological advancement is foundational to the entire experience. The setting involves emerging from a cosmic dark age and exploring ruins of a shattered civilization, evoking post-apocalyptic recovery.

Science Fiction90%
Post-Apocalyptic60%

How it plays

4X gameplay—explore, expand, exploit, exterminate—is the explicit core design of this turn-based empire builder, as emphasized in all official descriptions. Tactical turn-based combat is a defining pillar of the experience, stated as a core feature alongside empire building. Grid-based tactical turn-based combat on hex grids (as noted in user tags) is a core mechanical pillar.

4X95%
Turn-Based Combat90%
Grid Tactics Combat85%
Grand Strategy80%
Resource Management75%
City Building70%
Grid-Based Movement65%
Character Builds55%
Emergent Systems50%
Dialogue Trees45%

How it's structured

A deep single-player campaign with a narrative arc about uncovering a fallen empire's history is offered as a primary mode. Planetary exploration and encountering factions across discovered ruins suggest a large continuous or semi-continuous explorable space. Exploring planetary ruins and encountering factions in player-chosen order suggests flexible, non-linear progression.

Campaign75%
Open World70%
Nonlinear Progression60%
Competitive PvP50%
Procedural Levels45%

Shares 4X, Turn-Based Combat, Grand Strategy, Grid Tactics Combat.

Both lean into 4X, Turn-Based Combat, Grand Strategy, Grid Tactics Combat.

4X95%Turn-Based Combat85%Grand Strategy80%Grid Tactics Combat75%

Shares 4X, Turn-Based Combat, Grand Strategy, City Building.

Both lean into 4X, Turn-Based Combat, Grand Strategy, Campaign.

4X95%Turn-Based Combat90%Grand Strategy85%Campaign80%

Shares 4X, Grand Strategy, Science Fiction, Turn-Based Combat.

Both lean into 4X, Campaign, Grand Strategy, Science Fiction.

4X95%Campaign85%Grand Strategy80%Science Fiction70%

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Both lean into Grid Tactics Combat, Turn-Based Combat, Science Fiction, Grid-Based Movement.

Grid Tactics Combat90%Turn-Based Combat85%Science Fiction75%Grid-Based Movement85%

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Both lean into Turn-Based Combat, Campaign, Grid Tactics Combat, Open World.

Turn-Based Combat93%Campaign95%Grid Tactics Combat80%Open World60%

A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Resource Management, Earnest. 87% positive across 4,324 Steam reviews.

Both lean into Turn-Based Combat, Grid Tactics Combat, Resource Management, Campaign.

Turn-Based Combat95%Grid Tactics Combat90%Resource Management75%Campaign75%
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