Life Is Strange 2 cover art

Life Is Strange 2

2018DON'T NODPlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

Life Is Strange 2 is an episodic adventure game played from a third-person perspective. Players control Sean Diaz, a teenager on the run with his younger brother Daniel after a tragic incident forces them to flee their home in Seattle. The game uses a road trip structure inspired by films like Into the Wild and Stand By Me, with each episode set in a new location along the US West Coast. Sean must make choices that affect both the story's branching paths and Daniel's developing morality and behavior. The game explores themes of family, brotherhood, and contemporary social issues through its narrative-driven gameplay.

What it feels like

Sincere, unironic emotional beats treating family loss and brotherhood with genuine weight. A pervasive wistful sadness as the brothers lose their home and face an uncertain future. Joy of familial moments mingled with the sorrow of being hunted and displaced.

Earnest75%
Melancholic75%
Bittersweet65%

What it's about

Family bonds and brotherhood between the brothers drive the emotional core of the narrative. A long transformative road trip journey along the West Coast is the narrative spine. Set in modern-day recognizable America with contemporary social issues and concerns.

Family85%
Journey & Pilgrimage80%
Contemporary75%
Coming of Age70%
Friendship60%

How it plays

Weighty decisions about how Sean acts directly affect Daniel's morality and behavior. Branching conversation choices are central to how players interact and shape the narrative. Interaction driven by examining and clicking hotspots in environments, typical of adventure games.

Moral Choice80%
Dialogue Trees75%
Point-and-Click60%

How it looks and sounds

Played from third-person perspective following Sean as he navigates environments. Cast is fully voiced throughout, not just in cutscenes, supporting emotional narrative delivery. Character animations and art direction employ hand-drawn sensibilities in a 3D space.

Third-Person85%
Full Voice Acting70%
Hand-Drawn 2D60%

How it's structured

Designed entirely as a solo narrative experience with no multiplayer component. Explicitly structured in discrete episodes released over time, a defining format for the game. Player choices fork the story into meaningfully different paths and outcomes across episodes.

Single-Player95%
Episodic90%
Branching Narrative85%
Campaign80%
Multiple Endings65%
Wide-Linear65%

Shares Episodic, Third-Person, Branching Narrative, Dialogue Trees.

Both lean into Episodic, Single-Player, Campaign, Third-Person.

Episodic95%Single-Player88%Campaign90%Third-Person85%

Shares Branching Narrative, Dialogue Trees, Moral Choice, Melancholic.

Both lean into Single-Player, Campaign, Branching Narrative, Dialogue Trees.

Single-Player90%Campaign95%Branching Narrative80%Dialogue Trees85%
As Dusk Falls63% match

Shares Branching Narrative, Family, Dialogue Trees, Moral Choice.

Both lean into Branching Narrative, Single-Player, Campaign, Family.

Branching Narrative95%Single-Player85%Campaign90%Family75%

See all games like Life Is Strange 2

As Dusk Falls63% match

A lesser-known kindred — Branching Narrative, Family, Dialogue Trees, Moral Choice. 90% positive across 4,338 Steam reviews.

Both lean into Branching Narrative, Single-Player, Campaign, Family.

Branching Narrative95%Single-Player85%Campaign90%Family75%

A lesser-known kindred — Branching Narrative, Full Voice Acting, Dialogue Trees, Contemporary. 97% positive across 4,670 Steam reviews.

Both lean into Single-Player, Branching Narrative, Full Voice Acting, Dialogue Trees.

Single-Player95%Branching Narrative90%Full Voice Acting90%Dialogue Trees85%

A lesser-known kindred — Dialogue Trees, Coming of Age, Earnest, Friendship. 92% positive across 4,619 Steam reviews.

Both lean into Single-Player, Campaign, Dialogue Trees, Coming of Age.

Single-Player90%Campaign95%Dialogue Trees80%Coming of Age85%
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