Lost Records: Bloom & Rage cover art

Lost Records: Bloom & Rage

2025DON'T NODXbox Series X|S, PC (Microsoft Windows), PlayStation 5

Lost Records: Bloom & Rage is a brand-new story-driven journey through time from the creative minds behind Life is Strange. The magical summer of 1995 is one of self-discovery and forging unbreakable bonds for high school friends Swann, Nora, Autumn, and Kat. 27 years of no contact later, fate reunites them to confront the long-buried secret that made them promise to never speak again.

What it feels like

An enigmatic pull of secrets half-glimpsed and answers withheld shapes the emotional core—what was the promise about? Why the radio silence? Joy and sorrow are felt simultaneously: the beauty of that magical 1995 summer contrasts with the dark secret that ended it and the pain of separation. A wistful sadness pervades the experience—reconnecting after decades of silence, mourning lost time, and revisiting a perfect summer now tainted by betrayal.

Mysterious75%
Bittersweet70%
Melancholic70%
Contemplative65%
Earnest65%

What it's about

The forging and testing of friendships between Swann, Nora, Autumn, and Kat is central, with the narrative examining how bonds break and potentially heal. Unraveling the central hidden truth—the dark secret that fractured the friend group 27 years ago—structures the entire experience. The 1995 summer is explicitly framed as a magical time of self-discovery and forging unbreakable bonds during the formative high school years.

Friendship80%
Mystery80%
Coming of Age75%
Memory70%
Love & Romance55%

How it plays

Branching conversation choices drive interaction, outcomes, and the forking narrative paths in a story-driven game. Weighty decisions about how to behave and what to reveal shape the story and how other characters perceive the protagonist. Interactive fiction and adventure-game tradition suggest clicking hotspots to examine, use, and advance narrative, though not necessarily a core focus.

Dialogue Trees80%
Moral Choice75%
Point-and-Click40%

How it looks and sounds

Steam tags confirm third-person camera perspective as part of the cinematic presentation. Described as stylized with cinematic presentation, suggesting realistic proportions pushed toward an exaggerated, artistic style rather than photorealism.

Third-Person60%
Stylized Realism50%

How it's structured

Designed as a solo story-driven journey with no multiplayer component, confirmed by 'Single-player' feature tag. A bounded, authored story arc with a clear beginning (summer of 1995), middle, and definite ending (reuniting in 2022 to confront buried secrets). Player choices fork the story into meaningfully different paths, with multiple endings determined by decisions made across both the 1995 summer and 2022 reunion sequences.

Single-Player95%
Campaign90%
Branching Narrative85%
Multiple Endings70%

Shares Branching Narrative, Dialogue Trees, Friendship, Coming of Age.

Both lean into Single-Player, Campaign, Branching Narrative, Dialogue Trees.

Single-Player88%Campaign90%Branching Narrative85%Dialogue Trees88%

Shares Mystery, Branching Narrative, Mysterious, Dialogue Trees.

Both lean into Single-Player, Mystery, Campaign, Branching Narrative.

Single-Player90%Mystery90%Campaign80%Branching Narrative85%

Shares Dialogue Trees, Branching Narrative, Friendship, Multiple Endings.

Both lean into Campaign, Single-Player, Dialogue Trees, Branching Narrative.

Campaign95%Single-Player90%Dialogue Trees85%Branching Narrative80%

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