Batman: The Enemy Within cover art

Batman: The Enemy Within

2017Telltale GamesPlayStation 4, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch

In this latest chapter, both Bruce Wayne and Batman will be forced into precarious new roles. The Riddler has returned to terrorize Gotham City, but his gruesome puzzles merely foreshadow an even greater crisis. With the arrival of a ruthless federal agent and the return of a still nascent Joker, Batman must navigate uneasy alliances while Bruce Wayne undertakes a perilous series of deceptions. Which of Batman's new allies will you choose to trust? And how deep into the darkness will you let Bruce descend?

What it feels like

An enigmatic pull of secrets and answers withheld; the Riddler's puzzles and hidden threats drive suspense. Sustained edge-of-seat pressure from uneasy alliances, moral choices, and the descending darkness of Bruce's path. A harsh, unflinching darkness in Gotham and the Joker's emergence; gruesome puzzles and moral ruin define the mood.

Mysterious70%
Tense70%
Grim65%

What it's about

Unraveling the Riddler's gruesome puzzles and the greater crisis ahead structures the experience around mystery. Organized crime, the Joker, and Gotham's criminal underworld are central to the setting and conflict. Bruce Wayne's perilous deceptions and descent into darkness explore the seduction and moral cost of power.

Mystery70%
Crime & Underworld65%
Power & Corruption65%
Detective60%
Gothic Horror35%

How it plays

Branching conversation choices drive interaction and outcomes; core to Telltale's narrative adventure format. Weighty ethical decisions about Bruce's moral descent and alliance choices shape how the story unfolds and how Batman is perceived. Explicitly point-and-click adventure; interaction is driven by clicking hotspots and dialogue choices.

Dialogue Trees80%
Moral Choice75%
Point-and-Click70%
Quick-Time Events70%

How it looks and sounds

Batman IP and Telltale's visual style with bold outlines evoke comic book aesthetics; user tags confirm Comic Book aesthetic. Telltale's standard presentation includes full voice acting throughout the narrative-driven experience.

Comic Book75%
Full Voice Acting65%

How it's structured

Explicitly stated as single-player with no multiplayer component; the entire experience is designed for solo play. Published as episodes by Telltale Games, a studio known for episodic narrative adventures; the game structure is fundamentally episodic. Player choices and trust decisions fork the story into meaningfully different paths; 'Which of Batman's new allies will you choose to trust?' directly signals choice-driven branching.

Single-Player95%
Episodic90%
Branching Narrative85%
Campaign85%
Multiple Endings65%
Nonlinear Progression55%

Shares Episodic, Dialogue Trees, Branching Narrative, Moral Choice.

Both lean into Single-Player, Episodic, Dialogue Trees, Branching Narrative.

Single-Player95%Episodic90%Dialogue Trees90%Branching Narrative85%
Heavy Rain66% match

Shares Branching Narrative, Dialogue Trees, Tense, Mystery.

Both lean into Single-Player, Campaign, Branching Narrative, Dialogue Trees.

Single-Player95%Campaign90%Branching Narrative85%Dialogue Trees75%
The Council63% match

Shares Episodic, Branching Narrative, Dialogue Trees, Mystery.

Both lean into Episodic, Branching Narrative, Single-Player, Campaign.

Episodic95%Branching Narrative90%Single-Player80%Campaign85%

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