The Wolf Among Us cover art

The Wolf Among Us

2013Telltale GamesPlayStation 3, PlayStation 4, Android, PC (Microsoft Windows), iOS, Mac, PlayStation Vita, Xbox 360, Xbox One

The Wolf Among Us is a five-episode series from the creators of the 2012 Game of the Year: The Walking Dead. Based on Fables (DC Comics/Vertigo), an award-winning comic book series, it is an often violent, mature and hard-boiled thriller where the characters and creatures of myth, lore and legend are real and exist in our world. As Bigby Wolf - The Big Bad Wolf in human form - you will discover that the brutal, bloody murder of a Fable is just a taste of things to come, in a game series where your every decision can have enormous consequences.

What it feels like

The game unflinchingly depicts violence, moral compromises, and harsh consequences without softening the brutality. Secrets, hidden identities, and withheld truths create an enigmatic pull throughout the investigation. The game sincerely commits to emotional beats and character relationships despite its noir cynicism.

Grim80%
Mysterious75%
Earnest70%
Menacing70%
Sardonic65%

What it's about

Mythological creatures and Fable characters exist hidden in a modern urban world as the core setting. Unraveling a central brutal murder and uncovering deeper conspiracies structures the five-episode narrative. A grim, morally complex fantasy world where legendary creatures exist in decayed urban squalor and brutal violence.

Urban Fantasy85%
Mystery80%
Dark Fantasy75%
Detective75%
Crime & Underworld65%
Political Intrigue60%

How it plays

Branching conversation choices drive investigation, character relationships, and narrative consequences throughout. Weighty decisions about violence, justice, and how to handle suspects shape story outcomes and character perception. Interaction is driven by clicking hotspots to examine scenes, talk to characters, and investigate.

Dialogue Trees90%
Moral Choice85%
Point-and-Click80%
Skill Checks55%

How it looks and sounds

Bold inked outlines and comic-panel visual presentation directly derived from the Fables comic series. Shadowy urban aesthetics, hard-boiled detective atmosphere, and noir visual language define the comic-book world.

Comic Book85%
Film Noir80%

How it's structured

Designed entirely as a solo narrative experience with no multiplayer component. Content is structured as five self-contained episodes released sequentially. Player choices fork the mystery into meaningfully different investigative paths and multiple possible conclusions.

Single-Player95%
Episodic90%
Branching Narrative85%
Campaign80%

Shares Episodic, Dialogue Trees, Branching Narrative, Moral Choice.

Both lean into Single-Player, Episodic, Dialogue Trees, Branching Narrative.

Single-Player95%Episodic90%Dialogue Trees80%Branching Narrative85%

Shares Episodic, Dialogue Trees, Branching Narrative, Point-and-Click.

Both lean into Single-Player, Episodic, Branching Narrative, Dialogue Trees.

Single-Player95%Episodic95%Branching Narrative90%Dialogue Trees85%

Shares Detective, Film Noir, Comic Book, Dialogue Trees.

Both lean into Single-Player, Detective, Film Noir, Comic Book.

Single-Player90%Detective95%Film Noir85%Comic Book80%

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A lesser-known kindred — Mystery, Dialogue Trees, Point-and-Click, Detective. 93% positive across 4,466 Steam reviews.

Both lean into Mystery, Dialogue Trees, Point-and-Click, Detective.

Mystery95%Dialogue Trees80%Point-and-Click85%Detective85%
As Dusk Falls45% match

A lesser-known kindred — Branching Narrative, Dialogue Trees, Moral Choice, Mystery. 90% positive across 4,338 Steam reviews.

Both lean into Branching Narrative, Single-Player, Campaign, Dialogue Trees.

Branching Narrative95%Single-Player85%Campaign90%Dialogue Trees80%

A lesser-known kindred — Branching Narrative, Dialogue Trees, Moral Choice, Mystery. 98% positive across 4,238 Steam reviews.

Both lean into Single-Player, Branching Narrative, Dialogue Trees, Campaign.

Single-Player95%Branching Narrative90%Dialogue Trees80%Campaign85%
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