Dark Souls III cover art

Dark Souls III

2016FromSoftwarePlayStation 4, PC (Microsoft Windows), Xbox One

Dark Souls III is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. Released in March 2016, it is the fourth entry in the Souls series and the final instalment in the Dark Souls trilogy. Set in the decaying kingdom of Lothric, players take on the role of the "Ashen One," an undead warrior tasked with rekindling the First Flame to prevent the world from falling into darkness. The game features challenging combat, intricate level design, and a deep, lore-rich narrative.

What it feels like

A harsh, unflinching darkness permeates the world, from decaying architecture to inevitable tragedy and loss. A grave, subdued seriousness with the hush of grief and mourning defines the emotional register. A pervasive wistful sadness finds beauty in the ruin of a once-grand world now in inevitable decline.

Grim75%
Somber70%
Melancholic55%

What it's about

A grim, decayed fantasy world of Lothric with crumbling kingdoms, cursed undead, and moral ruin is the pervasive setting and tone. The narrative follows a classic quest to rekindle the First Flame and prevent world collapse, a heroic if dark imperative. Death and the finitude of life are foregrounded through the undead curse and cyclical ending themes.

Dark Fantasy90%
Heroic Quest65%
Mortality60%

How it plays

Deliberate stamina-gated melee with precise spacing, timing, and punishment of openings is the defining core of Dark Souls III's entire combat system. Invincibility-framed dodges are the primary defensive tool, requiring careful timing and positioning. Close-quarters weapon combat with varied movesets and timing is the primary interaction mode.

Soulslike Combat95%
Dodge Roll75%
Melee Combat75%
Parry / Riposte75%
Lock-On Targeting70%
Character Builds60%
Loot & Drops60%
Stagger & Poise55%

How it looks and sounds

The camera follows the player character from behind the shoulder throughout exploration and combat.

Third-Person80%

How it's structured

Designed as a single-player experience, though asynchronous multiplayer features exist alongside it. Every area is deliberately authored by designers with intricate, interconnected level architecture rather than generated. Players choose the order to tackle multiple optional areas and bosses after the early game, offering meaningful progression choice.

Single-Player85%
Handcrafted World80%
Nonlinear Progression65%
Asynchronous Multiplayer35%

Shares Soulslike Combat, Dark Fantasy, Melee Combat, Third-Person.

Both lean into Soulslike Combat, Dark Fantasy, Melee Combat, Single-Player.

Soulslike Combat85%Dark Fantasy80%Melee Combat80%Single-Player70%

Shares Soulslike Combat, Dark Fantasy, Third-Person, Melee Combat.

Both lean into Soulslike Combat, Dark Fantasy, Third-Person, Melee Combat.

Soulslike Combat95%Dark Fantasy85%Third-Person90%Melee Combat90%
Dark Souls II65% match

Shares Soulslike Combat, Dark Fantasy, Third-Person, Grim.

Both lean into Soulslike Combat, Third-Person, Dark Fantasy, Single-Player.

Soulslike Combat95%Third-Person90%Dark Fantasy80%Single-Player85%

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Single-Player90%Dark Fantasy85%Third-Person90%Character Builds65%
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Single-Player100%Dark Fantasy80%Melee Combat90%Handcrafted World70%
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