Emily Is Away Too cover art

Emily Is Away Too

2017Kyle SeeleyLinux, PC (Microsoft Windows), Mac

Emily is Away Too is the spiritual successor to the critically acclaimed original. Message both Emily and Evelyn as you determine the outcome of your senior year. Extend the story past the chat window with youtube links, facebook profiles and file transfers. And most importantly, change your text color to lime green so everyone knows you're the coolest kid in school.

What it feels like

Whimsical emphasis on lime-green text and meme culture creates a playful, unburdened tone. Senior year nostalgia and relationship uncertainties carry a wistful edge beneath the humor.

Lighthearted70%
Bittersweet60%

What it's about

Senior year setting and the passage through final high school experiences anchor the narrative. Set around senior year student life, classmates, and the academic calendar. Romantic relationships with Emily and Evelyn are central to the branching narrative and endings.

Coming of Age85%
School Life80%
Love & Romance75%
Friendship65%

How it plays

Messaging friends and branching conversation choices drive the core interaction and story progression. Building relationships with Emily and Evelyn, with romance elements forming the central mechanic. Player choices shape the story and determine outcomes with different characters and ending paths.

Dialogue Trees85%
Relationship Sim80%
Moral Choice65%

How it looks and sounds

Retro pixel graphics evoke early 2000s aesthetic and are flagged prominently in user tags. Chat window interface and text-based presentation strip away non-essential visual elements. Messaging interface, YouTube links, and Facebook profiles exist within the game world's digital fiction.

Pixel Art70%
Minimalist Visuals65%
Diegetic UI55%

How it's structured

Core single-player experience with no multiplayer component; designed for solo navigation of the narrative. Multiple endings determined by player choices messaging Emily and Evelyn; branching paths through senior year are definitional. Bounded narrative arc through a senior year with a definite beginning and end, though replayable for different outcomes.

Single-Player95%
Branching Narrative90%
Campaign85%
Multiple Endings80%
Nonlinear Progression60%

Shares Branching Narrative, Coming of Age, Dialogue Trees, Relationship Sim.

Both lean into Single-Player, Branching Narrative, Coming of Age, Relationship Sim.

Single-Player90%Branching Narrative85%Coming of Age85%Relationship Sim85%
Being a DIK70% match

Shares Branching Narrative, Dialogue Trees, School Life, Coming of Age.

Both lean into Branching Narrative, Dialogue Trees, Single-Player, School Life.

Branching Narrative90%Dialogue Trees95%Single-Player80%School Life85%

Shares Branching Narrative, School Life, Dialogue Trees, Coming of Age.

Both lean into Single-Player, Branching Narrative, School Life, Dialogue Trees.

Single-Player95%Branching Narrative90%School Life90%Dialogue Trees85%

See all games like Emily Is Away Too

A lesser-known kindred — Branching Narrative, School Life, Dialogue Trees, Coming of Age. 97% positive across 4,670 Steam reviews.

Both lean into Single-Player, Branching Narrative, School Life, Dialogue Trees.

Single-Player95%Branching Narrative90%School Life90%Dialogue Trees85%

A lesser-known kindred — School Life, Coming of Age, Dialogue Trees, Love & Romance. 92% positive across 4,619 Steam reviews.

Both lean into Single-Player, Campaign, School Life, Coming of Age.

Single-Player90%Campaign95%School Life90%Coming of Age85%

A lesser-known kindred — Branching Narrative, Coming of Age, Dialogue Trees, Love & Romance. 94% positive across 4,870 Steam reviews.

Both lean into Single-Player, Branching Narrative, Dialogue Trees, Coming of Age.

Single-Player95%Branching Narrative70%Dialogue Trees72%Coming of Age72%
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