
Emily is Away <3
Emily <3 is a brand new game set on an old-new social media. Customize your facenook profile, send some friend requests and determine the outcome of your senior year.
What it feels like
Coming-of-age story reflecting on nostalgia and transitions, blending joy of senior year with melancholy of endings. Emotional storytelling about real teenage concerns—friendships, romance, identity—played sincerely without irony. Steam tags reference nostalgia; the setting on outdated social media evokes longing for the past.
What it's about
Senior year is the archetypal passage from youth to adulthood, and the game's core is navigating this transformative moment. Set within the social and romantic entanglements of high school senior year, with friend requests and relationship outcomes as primary mechanics. Romance and romantic outcomes with other characters structure the branching narrative and player choices.
How it plays
Building bonds and romances with characters through choices and interactions is the core system. Conversation and choice-driven interaction through social media messaging and friend interactions determines outcomes.
How it looks and sounds
User tags and casual tone suggest adorable, charming character and interface design suited to indie romance game.
How it's structured
Designed exclusively for single-player experience with no multiplayer component. Player choices determine outcomes of the senior year, leading to multiple distinct endings based on decisions made. The outcome of senior year depends on cumulative player choices, resulting in meaningfully different resolutions.
Kindred games
Shares Branching Narrative, Coming of Age, Dialogue Trees, Relationship Sim.
Both lean into Single-Player, Branching Narrative, Coming of Age, Dialogue Trees.
Shares Dialogue Trees, Relationship Sim, Branching Narrative, Multiple Endings.
Both lean into Dialogue Trees, Relationship Sim, Branching Narrative, Multiple Endings.
Shares Dialogue Trees, Branching Narrative, Coming of Age, School Life.
Both lean into Dialogue Trees, Single-Player, Branching Narrative, Coming of Age.
See all games like Emily is Away <3 →
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A lesser-known kindred — Coming of Age, Relationship Sim, Branching Narrative, Multiple Endings. 96% positive across 4,713 Steam reviews.
Both lean into Single-Player, Coming of Age, Campaign, Relationship Sim.





