Emily is Away <3 cover art

Emily is Away <3

2021Kyle SeeleyLinux, PC (Microsoft Windows), Mac

Emily <3 is a brand new game set on an old-new social media. Customize your facenook profile, send some friend requests and determine the outcome of your senior year.

What it feels like

Coming-of-age story reflecting on nostalgia and transitions, blending joy of senior year with melancholy of endings. Emotional storytelling about real teenage concerns—friendships, romance, identity—played sincerely without irony. Steam tags reference nostalgia; the setting on outdated social media evokes longing for the past.

Bittersweet75%
Earnest70%
Wistful70%

What it's about

Senior year is the archetypal passage from youth to adulthood, and the game's core is navigating this transformative moment. Set within the social and romantic entanglements of high school senior year, with friend requests and relationship outcomes as primary mechanics. Romance and romantic outcomes with other characters structure the branching narrative and player choices.

Coming of Age85%
School Life80%
Love & Romance75%
Friendship70%
Identity & Self70%

How it plays

Building bonds and romances with characters through choices and interactions is the core system. Conversation and choice-driven interaction through social media messaging and friend interactions determines outcomes.

Relationship Sim85%
Dialogue Trees80%

How it looks and sounds

User tags and casual tone suggest adorable, charming character and interface design suited to indie romance game.

Cute65%

How it's structured

Designed exclusively for single-player experience with no multiplayer component. Player choices determine outcomes of the senior year, leading to multiple distinct endings based on decisions made. The outcome of senior year depends on cumulative player choices, resulting in meaningfully different resolutions.

Single-Player90%
Branching Narrative85%
Multiple Endings80%
Campaign75%
Bite-Sized Sessions60%

Shares Branching Narrative, Coming of Age, Dialogue Trees, Relationship Sim.

Both lean into Single-Player, Branching Narrative, Coming of Age, Dialogue Trees.

Single-Player95%Branching Narrative90%Coming of Age85%Dialogue Trees85%

Shares Dialogue Trees, Relationship Sim, Branching Narrative, Multiple Endings.

Both lean into Dialogue Trees, Relationship Sim, Branching Narrative, Multiple Endings.

Dialogue Trees95%Relationship Sim90%Branching Narrative88%Multiple Endings85%

Shares Dialogue Trees, Branching Narrative, Coming of Age, School Life.

Both lean into Dialogue Trees, Single-Player, Branching Narrative, Coming of Age.

Dialogue Trees90%Single-Player80%Branching Narrative85%Coming of Age70%

See all games like Emily is Away <3

A lesser-known kindred — School Life, Coming of Age, Dialogue Trees, Relationship Sim. 92% positive across 4,619 Steam reviews.

Both lean into Single-Player, School Life, Campaign, Coming of Age.

Single-Player90%School Life90%Campaign95%Coming of Age85%

A lesser-known kindred — Branching Narrative, School Life, Dialogue Trees, Coming of Age. 97% positive across 4,670 Steam reviews.

Both lean into Single-Player, Branching Narrative, School Life, Dialogue Trees.

Single-Player95%Branching Narrative90%School Life90%Dialogue Trees85%

A lesser-known kindred — Coming of Age, Relationship Sim, Branching Narrative, Multiple Endings. 96% positive across 4,713 Steam reviews.

Both lean into Single-Player, Coming of Age, Campaign, Relationship Sim.

Single-Player90%Coming of Age90%Campaign95%Relationship Sim75%
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