Gloomhaven cover art

Gloomhaven

2019Flaming Fowl StudiosXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch

"In Gloomhaven, you play as a team of mercenaries on their own personal quests to go conquer a world of gloomy and wicked decadence. Choose your group members wisely, because in the turmoil of battle you can only rely on your wits, skills and spells to fight your way through the putrid dungeons and forgotten ruins. In this rogue-like dungeon-crawling adaptation of the famous board game, you will journey through terrifying randomly generated dungeons, fight against increasingly horrific and powerful foes…or die trying. "

What it feels like

The ruthless, horrific tone of battle and unflinching darkness suffuses the experience without looking away from brutality. Tactical combat where mistakes feel costly and death is permanent creates sustained edge-of-seat pressure.

Grim75%
Tense70%

What it's about

A gloomy, wicked world of putrid dungeons and decadence defines the setting's dark tone and atmosphere. Mercenaries undertake personal quests to conquer the world and shape the region's fate, echoing heroic adventure.

Dark Fantasy80%
Heroic Quest65%

How it plays

Grid-based tactical turn-based combat on a tile system is the definitive core mechanic—mercenaries position and act on a grid. Turn-based action is fundamental; players and enemies alternate discrete turns in tactical encounters. Each mercenary builds and plays from a hand of ability cards, with cards spent and recovered—a card pool is progressively curated.

Grid Tactics Combat95%
Turn-Based Combat90%
Deckbuilding85%
Party Management80%
Class System75%
Character Builds65%
Leveling & Grind60%
Permadeath50%

How it looks and sounds

The Steam tags confirm isometric perspective, and the tactical grid-based combat naturally employs this view.

Isometric85%

How it's structured

The core campaign can be played solo, with the description emphasizing leading your band of mercenaries through the experience. Progress is fundamentally a descent through successive randomly-generated dungeon floors and chambers in a roguelike structure. Full online co-op is explicitly listed as a feature, allowing mercenary teams to cooperate remotely through missions.

Single-Player85%
Dungeon Crawl80%
Online Co-op80%
Campaign75%
Co-op Campaign75%
Procedural Levels75%
Meta-Progression70%
Run-Based70%
Stoneshard61% match

Shares Turn-Based Combat, Grid Tactics Combat, Procedural Levels, Run-Based.

Both lean into Single-Player, Turn-Based Combat, Grid Tactics Combat, Procedural Levels.

Single-Player95%Turn-Based Combat80%Grid Tactics Combat70%Procedural Levels85%
Monster Train60% match

Shares Deckbuilding, Turn-Based Combat, Grid Tactics Combat, Run-Based.

Both lean into Deckbuilding, Turn-Based Combat, Grid Tactics Combat, Run-Based.

Deckbuilding95%Turn-Based Combat80%Grid Tactics Combat75%Run-Based85%
Sworn60% match

Shares Run-Based, Co-op Campaign, Dark Fantasy, Isometric.

Both lean into Run-Based, Co-op Campaign, Dark Fantasy, Procedural Levels.

Run-Based95%Co-op Campaign80%Dark Fantasy70%Procedural Levels60%

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Cobalt Core47% match

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Both lean into Grid Tactics Combat, Deckbuilding, Turn-Based Combat, Single-Player.

Grid Tactics Combat90%Deckbuilding95%Turn-Based Combat85%Single-Player80%
Fate43% match

A lesser-known kindred — Dungeon Crawl, Isometric, Procedural Levels, Run-Based. 95% positive across 4,427 Steam reviews.

Both lean into Single-Player, Dungeon Crawl, Isometric, Procedural Levels.

Single-Player95%Dungeon Crawl90%Isometric85%Procedural Levels80%

A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Party Management, Class System. 88% positive across 4,251 Steam reviews.

Both lean into Turn-Based Combat, Grid Tactics Combat, Campaign, Party Management.

Turn-Based Combat90%Grid Tactics Combat85%Campaign85%Party Management80%
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