Stoneshard cover art

Stoneshard

2020Ink Stains GamesLinux, PC (Microsoft Windows), Mac

Set off on a perilous journey across the procedurally generated world, while various followers flock under your banners. You will have to face not only hundreds of foes but also pain, hunger, fear and internal disputes. Put an end to the protracted war or plunge the country into even deeper chaos.

What it feels like

Permadeath, hunger, injuries, and harsh survival create an unflinching dark tone. Every decision weighted by permadeath and resource scarcity creates sustained pressure.

Grim70%
Tense65%

What it's about

Explicit survival against hardship, hunger, injury, and hostile forces is central. Medieval mercenary setting with war, pain, and harsh survival evokes dark fantasy. War framing and loss of progress / followers reflect human cost of conflict.

Survival Against Nature75%
Dark Fantasy70%
War & Its Cost50%

How it plays

Turn-based tactical RPG is explicitly stated as core to the experience. Loss of progress on death is a core design pillar, making every decision and mistake consequential. Managing hunger, injuries, and caravan resources under pressure is a core loop.

Turn-Based Combat80%
Permadeath75%
Resource Management75%
Survival Needs75%
Grid Tactics Combat70%
Party Management65%
Crafting50%
Skill Checks40%

How it looks and sounds

Steam tags and indie context strongly suggest pixel art aesthetic.

Pixel Art60%

How it's structured

Explicitly single-player experience with no multiplayer component. Procedurally generated dungeons and world are foundational to the core loop and replayability. Death resets progress, and each attempt is a discrete run with learning and meta-progression between them.

Single-Player95%
Procedural Levels85%
Run-Based80%
Campaign70%
Dungeon Crawl65%
Meta-Progression65%
Open World60%
NEO Scavenger63% match

Shares Survival Needs, Permadeath, Run-Based, Turn-Based Combat.

Both lean into Single-Player, Survival Needs, Permadeath, Run-Based.

Single-Player95%Survival Needs92%Permadeath85%Run-Based80%

Shares Run-Based, Grid Tactics Combat, Resource Management, Survival Against Nature.

Both lean into Single-Player, Run-Based, Grid Tactics Combat, Campaign.

Single-Player95%Run-Based80%Grid Tactics Combat85%Campaign75%
Fear & Hunger61% match

Shares Turn-Based Combat, Dungeon Crawl, Dark Fantasy, Survival Against Nature.

Both lean into Single-Player, Dungeon Crawl, Turn-Based Combat, Dark Fantasy.

Single-Player65%Dungeon Crawl90%Turn-Based Combat75%Dark Fantasy85%

See all games like Stoneshard

A lesser-known kindred — Procedural Levels, Run-Based, Resource Management, Survival Needs. 91% positive across 4,486 Steam reviews.

Both lean into Run-Based, Procedural Levels, Single-Player, Resource Management.

Run-Based95%Procedural Levels90%Single-Player75%Resource Management75%
Caveblazers45% match

A lesser-known kindred — Procedural Levels, Run-Based, Permadeath, Grim. 85% positive across 4,522 Steam reviews.

Both lean into Run-Based, Procedural Levels, Permadeath, Single-Player.

Run-Based95%Procedural Levels90%Permadeath85%Single-Player60%
Crying Suns43% match

A lesser-known kindred — Run-Based, Grid Tactics Combat, Procedural Levels, Resource Management. 86% positive across 4,514 Steam reviews.

Both lean into Run-Based, Grid Tactics Combat, Procedural Levels, Resource Management.

Run-Based95%Grid Tactics Combat90%Procedural Levels70%Resource Management75%
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