
Stoneshard
Set off on a perilous journey across the procedurally generated world, while various followers flock under your banners. You will have to face not only hundreds of foes but also pain, hunger, fear and internal disputes. Put an end to the protracted war or plunge the country into even deeper chaos.
What it feels like
Permadeath, hunger, injuries, and harsh survival create an unflinching dark tone. Every decision weighted by permadeath and resource scarcity creates sustained pressure.
What it's about
Explicit survival against hardship, hunger, injury, and hostile forces is central. Medieval mercenary setting with war, pain, and harsh survival evokes dark fantasy. War framing and loss of progress / followers reflect human cost of conflict.
How it plays
Turn-based tactical RPG is explicitly stated as core to the experience. Loss of progress on death is a core design pillar, making every decision and mistake consequential. Managing hunger, injuries, and caravan resources under pressure is a core loop.
How it looks and sounds
Steam tags and indie context strongly suggest pixel art aesthetic.
How it's structured
Explicitly single-player experience with no multiplayer component. Procedurally generated dungeons and world are foundational to the core loop and replayability. Death resets progress, and each attempt is a discrete run with learning and meta-progression between them.
Kindred games
Shares Survival Needs, Permadeath, Run-Based, Turn-Based Combat.
Both lean into Single-Player, Survival Needs, Permadeath, Run-Based.
Shares Run-Based, Grid Tactics Combat, Resource Management, Survival Against Nature.
Both lean into Single-Player, Run-Based, Grid Tactics Combat, Campaign.
Shares Turn-Based Combat, Dungeon Crawl, Dark Fantasy, Survival Against Nature.
Both lean into Single-Player, Dungeon Crawl, Turn-Based Combat, Dark Fantasy.
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Closest hidden gems
A lesser-known kindred — Procedural Levels, Run-Based, Resource Management, Survival Needs. 91% positive across 4,486 Steam reviews.
Both lean into Run-Based, Procedural Levels, Single-Player, Resource Management.
A lesser-known kindred — Procedural Levels, Run-Based, Permadeath, Grim. 85% positive across 4,522 Steam reviews.
Both lean into Run-Based, Procedural Levels, Permadeath, Single-Player.
A lesser-known kindred — Run-Based, Grid Tactics Combat, Procedural Levels, Resource Management. 86% positive across 4,514 Steam reviews.
Both lean into Run-Based, Grid Tactics Combat, Procedural Levels, Resource Management.





