Granny cover art

Granny

2017DVloperAndroid, PC (Microsoft Windows), iOS

Granny is a stealth horror game in which the player must escape from a house within five days while avoiding detection by an elderly captor who reacts to sound. Players hide in wardrobes and under beds, solve puzzles, and quietly navigate the environment to find a way out.

What it feels like

Sustained edge-of-seat pressure where a wrong move or sound alerts Granny and results in imminent capture. Granny's active threat and hunting behavior establish a present, clear danger throughout play. Anticipatory fear of being caught and what Granny will do if the player is discovered.

Tense90%
Menacing75%
Dread70%

What it's about

The primary goal is to frighten the player through an elderly captor and the confined, threatening atmosphere. Trapped alone in a house with a hostile captor emphasizes confinement and solitude.

Horror85%
Isolation65%

How it plays

Avoiding detection by Granny through sound awareness and hiding in wardrobes and under beds is the core mechanic. Granny reacts to sound, forcing the player to manage her alertness and line-of-hearing as primary tension. Puzzles woven into finding a way to escape the house and progressing through its spaces.

Stealth95%
Detection & Awareness90%
Environmental Puzzles70%
Survival Needs60%

How it looks and sounds

The game is played from a first-person perspective, immersing the player directly in the escape scenario. The house environment is deliberately constrained and sparse, focusing player attention on stealth and survival.

First-Person80%
Minimalist Visuals55%

How it's structured

The game is explicitly designed as a single-player experience with no multiplayer modes. A bounded five-day narrative arc structures the entire escape-from-Granny's-house experience with a definite endpoint. The five-day time limit creates in-fiction urgency and structures the pacing of escape attempts.

Single-Player95%
Campaign90%
Timed Deadline85%
Short Playtime85%

Shares First-Person, Tense, Stealth, Horror.

Both lean into Single-Player, First-Person, Tense, Stealth.

Single-Player90%First-Person95%Tense80%Stealth75%
Devour66% match

Shares Horror, Stealth, Tense, Menacing.

Both lean into Horror, Tense, Stealth, Menacing.

Horror85%Tense75%Stealth70%Menacing80%

Shares Horror, First-Person, Stealth, Detection & Awareness.

Both lean into Single-Player, Horror, First-Person, Stealth.

Single-Player90%Horror92%First-Person95%Stealth75%

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Single-Player95%First-Person90%Short Playtime85%Horror80%

A lesser-known kindred — First-Person, Tense, Menacing, Dread. 87% positive across 4,350 Steam reviews.

Both lean into Single-Player, First-Person, Campaign, Tense.

Single-Player100%First-Person100%Campaign90%Tense80%
We Went Back34% match

A lesser-known kindred — First-Person, Dread, Isolation, Short Playtime. 86% positive across 4,772 Steam reviews.

Both lean into First-Person, Single-Player, Dread, Isolation.

First-Person75%Single-Player60%Dread80%Isolation75%
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