Hitman: Blood Money cover art

Hitman: Blood Money

2006IO InteractiveXbox, PC (Microsoft Windows), Xbox 360, PlayStation 2

Hitman Blood Money is the fourth installment of the critically acclaimed Hitman series. If Agent 47 must stay hidden, make clean ‘hits’ and leave the scene unnoticed, he will be rewarded. But if he is revealed during a violent act, his picture will end up in the papers and on wanted posters, making the job as a contract killer more difficult. This time, Agent 47 is paid in cold, hard cash. How the money is spent will affect his passage through the game and the weapons at his disposal, resulting in a unique game-play experience for each player.

What it feels like

Sustained pressure comes from managing detection risk and executing kills while maintaining cover. The game's tone is cynical and darkly humorous, playing contract killing for dark comedy effect.

Tense70%
Sardonic55%

What it's about

Professional contract killing and the criminal underworld are the central subject. A larger agency is hunting Agent 47 and the ICA, driving his assassination missions forward.

Crime & Underworld95%
Revenge60%

How it plays

Staying hidden and avoiding detection is the core mechanic—Agent 47 is rewarded for remaining unnoticed and punished (via wanted posters) if revealed. Multiple interlocking systems (disguises, NPC routines, environmental interaction) permit player-authored solutions to assassination objectives. Silent eliminations of targets are the primary objective, rewarding positioning and careful timing over open combat.

Stealth95%
Immersive Sim75%
Takedowns & Assassination75%
Resource Management70%
Social Stealth70%
Detection & Awareness65%
Loadout Customization65%
Emergent Systems60%
Reputation & Factions55%
Gunplay45%
Melee Combat45%

How it looks and sounds

The camera follows Agent 47 from behind/over the shoulder throughout exploration and interaction.

Third-Person95%

How it's structured

Designed exclusively for solo play with no multiplayer component. Play is structured as discrete contract missions the player selects and completes in sequence. Different approaches, loadouts, and emergent scenarios make replaying missions with varied strategies highly rewarding.

Single-Player100%
Mission-Based85%
High Replayability80%
Campaign70%

Shares Stealth, Mission-Based, Crime & Underworld, Third-Person.

Both lean into Single-Player, Stealth, Mission-Based, Crime & Underworld.

Single-Player95%Stealth95%Mission-Based80%Crime & Underworld70%

Shares Stealth, Third-Person, Mission-Based, Crime & Underworld.

Both lean into Single-Player, Stealth, Third-Person, Mission-Based.

Single-Player95%Stealth95%Third-Person85%Mission-Based90%
Hitman65% match

Shares Stealth, Third-Person, Crime & Underworld, Social Stealth.

Both lean into Stealth, Single-Player, Third-Person, Crime & Underworld.

Stealth95%Single-Player88%Third-Person85%Crime & Underworld70%

See all games like Hitman: Blood Money

Intravenous 251% match

A lesser-known kindred — Stealth, Crime & Underworld, Tense, Immersive Sim. 95% positive across 4,598 Steam reviews.

Both lean into Stealth, Crime & Underworld, Single-Player, Tense.

Stealth85%Crime & Underworld70%Single-Player60%Tense70%

A lesser-known kindred — Stealth, High Replayability, Detection & Awareness, Emergent Systems. 85% positive across 4,320 Steam reviews.

Both lean into Stealth, High Replayability, Detection & Awareness, Emergent Systems.

Stealth85%High Replayability70%Detection & Awareness65%Emergent Systems70%
Mini Ninjas29% match

A lesser-known kindred — Stealth, Third-Person, Melee Combat, Detection & Awareness. 90% positive across 4,775 Steam reviews.

Both lean into Stealth, Single-Player, Third-Person, Melee Combat.

Stealth75%Single-Player48%Third-Person50%Melee Combat72%
Work on Hitman: Blood Money?Claim this page to correct details or add missing context.