Games like Hitman: Codename 47

Ranked by shared qualities, not genre tags.

What defines Hitman: Codename 47

Stealth95%
Single-Player95%
Social Stealth85%
Takedowns & Assassination80%
Mission-Based80%
Detection & Awareness75%
Immersive Sim75%
Tense75%
Nonlinear Progression70%
Crime & Underworld70%
Third-Person65%
Campaign65%
Loadout Customization60%
Mystery60%
Grid Tactics Combat55%
Earnest55%
Gunplay50%
Inventory Management50%
Resource Management50%
Redemption45%

Shares Stealth, Mission-Based, Crime & Underworld, Third-Person.

Both lean into Single-Player, Stealth, Crime & Underworld, Mission-Based.

Single-Player100%Stealth95%Crime & Underworld95%Mission-Based85%

Shares Stealth, Mission-Based, Takedowns & Assassination, Detection & Awareness.

Both lean into Stealth, Single-Player, Mission-Based, Detection & Awareness.

Stealth95%Single-Player95%Mission-Based90%Detection & Awareness85%
Hitman 362% match

Shares Stealth, Immersive Sim, Social Stealth, Takedowns & Assassination.

Both lean into Stealth, Immersive Sim, Social Stealth, Detection & Awareness.

Stealth95%Immersive Sim85%Social Stealth70%Detection & Awareness65%
Hitman60% match

Shares Stealth, Social Stealth, Detection & Awareness, Third-Person.

Both lean into Stealth, Single-Player, Social Stealth, Detection & Awareness.

Stealth95%Single-Player88%Social Stealth85%Detection & Awareness78%

Shares Stealth, Takedowns & Assassination, Mission-Based, Detection & Awareness.

Both lean into Stealth, Single-Player, Detection & Awareness, Takedowns & Assassination.

Stealth95%Single-Player70%Detection & Awareness80%Takedowns & Assassination75%
Intravenous60% match

Shares Stealth, Tense, Nonlinear Progression, Gunplay.

Both lean into Stealth, Single-Player, Tense, Gunplay.

Stealth90%Single-Player75%Tense80%Gunplay85%
Intravenous 255% match

Shares Stealth, Tense, Crime & Underworld, Detection & Awareness.

Both lean into Stealth, Single-Player, Tense, Crime & Underworld.

Stealth85%Single-Player60%Tense70%Crime & Underworld70%

Shares Stealth, Takedowns & Assassination, Tense, Detection & Awareness.

Both lean into Stealth, Takedowns & Assassination, Tense, Detection & Awareness.

Stealth95%Takedowns & Assassination72%Tense72%Detection & Awareness68%

Shares Stealth, Third-Person, Takedowns & Assassination, Detection & Awareness.

Both lean into Stealth, Third-Person, Takedowns & Assassination, Detection & Awareness.

Stealth95%Third-Person85%Takedowns & Assassination65%Detection & Awareness70%

Shares Stealth, Mission-Based, Detection & Awareness, Takedowns & Assassination.

Both lean into Stealth, Single-Player, Mission-Based, Detection & Awareness.

Stealth90%Single-Player85%Mission-Based75%Detection & Awareness65%

Shares Stealth, Mission-Based, Third-Person, Nonlinear Progression.

Both lean into Single-Player, Stealth, Third-Person, Mission-Based.

Single-Player90%Stealth85%Third-Person85%Mission-Based70%

Shares Stealth, Mission-Based, Tense, Takedowns & Assassination.

Both lean into Stealth, Single-Player, Mission-Based, Tense.

Stealth85%Single-Player80%Mission-Based80%Tense75%