Life Is Strange cover art

Life Is Strange

2015DON'T NODPlayStation 3, PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox 360, Xbox One

Life Is Strange is a five part episodic game that sets out to revolutionize story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.

What it feels like

An unhurried invitation to reflect, interpret, and sit with emotional and moral themes. A pervasive wistful sadness and quiet beauty in loss and difficult choices permeates the experience. Joy and sorrow felt at once, where discoveries and connections carry unavoidable costs.

Contemplative60%
Melancholic55%
Bittersweet50%

What it's about

Unraveling hidden truths and supernatural phenomena structures the episodic experience. Rewinding and manipulating time is central to the narrative and the setting's rules. A young protagonist navigating adolescence, emotional growth, and life-changing choices.

Mystery70%
Time Travel70%
Coming of Age65%
Friendship60%
Identity & Self55%
Supernatural & Occult50%

How it plays

Rewinding time to affect past, present, and future is the signature core mechanic enabling player agency and story choice. Player dialogue choices and branching conversation trees drive interaction and narrative outcomes throughout. Weighty ethical decisions shape the story and how the protagonist is perceived by other characters.

Time Manipulation90%
Dialogue Trees80%
Moral Choice75%
Point-and-Click45%

How it looks and sounds

The camera follows Max from behind or over the shoulder through the world.

Third-Person80%

How it's structured

The game is explicitly structured as five distinct episodes with a narrative arc across them. Designed as a solo experience with no multiplayer component. Player choices fork the story into meaningfully different paths and outcomes across episodes.

Episodic95%
Single-Player90%
Branching Narrative65%
Short Playtime50%

Shares Episodic, Dialogue Trees, Third-Person, Moral Choice.

Both lean into Episodic, Single-Player, Dialogue Trees, Third-Person.

Episodic95%Single-Player88%Dialogue Trees88%Third-Person85%
Tell Me Why65% match

Shares Episodic, Dialogue Trees, Mystery, Moral Choice.

Both lean into Episodic, Single-Player, Dialogue Trees, Mystery.

Episodic95%Single-Player90%Dialogue Trees85%Mystery90%

Shares Dialogue Trees, Moral Choice, Branching Narrative, Mystery.

Both lean into Single-Player, Dialogue Trees, Branching Narrative, Mystery.

Single-Player95%Dialogue Trees80%Branching Narrative85%Mystery80%

See all games like Life Is Strange

A lesser-known kindred — Mystery, Third-Person, Dialogue Trees, Point-and-Click. 90% positive across 4,965 Steam reviews.

Both lean into Single-Player, Mystery, Third-Person, Dialogue Trees.

Single-Player90%Mystery80%Third-Person70%Dialogue Trees65%

A lesser-known kindred — Dialogue Trees, Coming of Age, Moral Choice, Branching Narrative. 94% positive across 4,870 Steam reviews.

Both lean into Single-Player, Dialogue Trees, Coming of Age, Branching Narrative.

Single-Player95%Dialogue Trees72%Coming of Age72%Branching Narrative70%

A lesser-known kindred — Time Travel, Third-Person, Melancholic, Dialogue Trees. 87% positive across 4,685 Steam reviews.

Both lean into Single-Player, Time Travel, Third-Person, Melancholic.

Single-Player90%Time Travel85%Third-Person65%Melancholic85%
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