
Life is Strange: Before the Storm
Life is Strange: Before the Storm is a new three part standalone story adventure set three years before the events of the first game. This time play as Chloe Price, a rebel who forms an unlikely friendship with Rachel Amber in dramatic new story in the BAFTA award winning franchise.
What it feels like
Joy and sorrow are felt together as the friendship deepens against a backdrop of impending darkness. The game invites reflection on identity, relationships, and moral choices rather than constant action. A pervasive wistful sadness and sense of loss underlies the story despite joyful moments.
What it's about
Chloe's passage from youth to harder self-knowledge and the forming of her identity drive the narrative. The forging and deepening of Chloe and Rachel's friendship is central to the story. Unraveling hidden truths about Rachel Amber and events in the town structures the experience.
How it plays
Branching conversation choices are the primary form of interaction and drive narrative outcomes. Weighty ethical decisions throughout shape the story and how characters perceive the protagonist. Interaction relies on clicking hotspots to examine, interact with, and progress through scenes.
How it looks and sounds
The camera follows the protagonist Chloe from behind or over the shoulder in third-person perspective. The cast is fully voiced throughout the game, not limited to cutscenes.
How it's structured
The game is explicitly structured as a three-part standalone story adventure, released episodically. A bounded, authored narrative arc following Chloe and Rachel's friendship with a definite story conclusion. Designed exclusively for solo play with no multiplayer component.
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Both lean into Episodic, Single-Player, Campaign, Third-Person.
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