
Mutant Year Zero: Road to Eden
From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical adventure game that combines the turn-based combat of XCOM with a real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.
What it feels like
Stealth sections and tactical encounters create sustained pressure where detection or positioning errors are costly. The post-human world and its mysteries are gradually revealed through exploration and narrative.
What it's about
Set in a post-human Earth reclaimed by nature, defining the world's aesthetic and survival context. A speculative future world where mutants have evolved in the absence of humans. Uncovering the truth about the post-human world and the mutants' origins structures exploration.
How it plays
Grid-based turn-based tactical combat is the core loop, explicitly inheriting XCOM's design philosophy. Real-time stealth exploration precedes combat encounters, allowing players to reposition and avoid detection before tactical engagement. Enemy awareness, line-of-sight, and alert states drive stealth tension before tactical engagement.
How it looks and sounds
Third-person perspective during exploration and tactical views suggest camera follows the mutant squad. A worn, decaying post-human landscape with nature reclaiming human infrastructure suggests gritty visual tone.
How it's structured
Designed as a single-player experience with no multiplayer component. A bounded story-driven campaign with narrative progression through a post-human world. The environment and encounters appear deliberately authored rather than procedurally generated.
Kindred games
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Both lean into Grid Tactics Combat, Stealth, Detection & Awareness, Tense.
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Shares Stealth, Grid Tactics Combat, Detection & Awareness, Tense.
Both lean into Single-Player, Stealth, Detection & Awareness, Grid Tactics Combat.
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