Invisible, Inc. cover art

Invisible, Inc.

2015Klei EntertainmentPlayStation 4, Linux, PC (Microsoft Windows), iOS, Mac, Nintendo Switch

"Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life."

What it feels like

Sustained edge-of-seat pressure pervades every mission, where a single mistake can compromise an agent or cost their life.

Tense85%

What it's about

High-tech corporate infiltration in a neon-lit near-future setting defines the thematic atmosphere and mission structure. Futuristic technology, corporate megastructures, and advanced surveillance systems ground the setting in speculative sci-fi.

Cyberpunk70%
Science Fiction50%

How it plays

Stealth is explicitly central to the core gameplay loop—agents must infiltrate corporations through careful positioning, avoiding detection, and silent elimination. Turn-based grid-based combat on isometric maps where positioning, range, and enemy awareness determine tactical success is the defining system. Discrete tile-based movement on an isometric grid defines moment-to-moment spatial decision-making and tactical depth.

Stealth95%
Grid Tactics Combat90%
Grid-Based Movement85%
Detection & Awareness80%
Party Management75%
Permadeath75%
Loadout Customization65%
Character Builds60%
Resource Management55%
Social Stealth40%
Skill Checks35%

How it's structured

Missions are discrete attempts that reset on failure, with progression and unlocks carrying between runs in a rogue-lite structure. Mission layouts and enemy placements are procedurally generated, ensuring each run presents new spatial and tactical challenges. Permanent unlocks of new agents, gadgets, and upgrades accumulate across runs, providing long-term progression alongside short-term mission success.

Run-Based80%
Procedural Levels70%
Meta-Progression60%
Single-Player50%

Shares Run-Based, Procedural Levels, Tense, Party Management.

Both lean into Run-Based, Procedural Levels, Tense, Party Management.

Run-Based95%Procedural Levels92%Tense65%Party Management72%

Shares Grid Tactics Combat, Stealth, Detection & Awareness, Tense.

Both lean into Grid Tactics Combat, Stealth, Detection & Awareness, Tense.

Grid Tactics Combat95%Stealth85%Detection & Awareness75%Tense65%
R.E.P.O.51% match

Shares Run-Based, Stealth, Tense, Procedural Levels.

Both lean into Run-Based, Stealth, Tense, Procedural Levels.

Run-Based90%Stealth70%Tense75%Procedural Levels80%

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