Orwell: Keeping an Eye on You cover art

Orwell: Keeping an Eye on You

2016Osmotic StudiosLinux, Android, PC (Microsoft Windows), iOS, Mac, Nintendo Switch

Using the new governmental security program that has the power to survey the online presence of every person in The Nation, you investigate the lives of citizens to find those responsible for a series of terror attacks. Information from the internet, personal communications and private files are all accessible to you. But, be warned, the information you supply will have consequences…

What it feels like

The oppressive weight of total surveillance and the slow revelation of moral consequences build anticipatory unease. The constant pressure of making surveillance decisions with irreversible consequences maintains edge-of-seat tension. The surveillance mechanics and hidden information create an atmosphere where trust is eroded and everyone is suspect.

Dread70%
Tense65%
Paranoid60%

What it's about

The surveillance state setting of 'The Nation' is a core element that frames the entire experience and moral choices. Government surveillance, hidden actors behind terror attacks, and the machinery of state power drive the investigation and plot. Unraveling who is responsible for terror attacks and piecing together citizen data to identify culprits structures the core gameplay.

Dystopian85%
Political Intrigue80%
Mystery75%
Detective70%
Conspiracy60%
Technology & Humanity60%

How it plays

The warning that supplied information has consequences directly emphasizes the moral weight of player surveillance and accusations. The game is explicitly mouse-driven point-and-click interaction with documents, communications, and digital systems. Player choices throughout investigation and interrogation influence outcomes and consequences.

Moral Choice75%
Point-and-Click70%
Dialogue Trees50%
Hidden Object & Search50%

How it looks and sounds

A visual novel format focusing on text and document interfaces suggests stripped-down minimalist presentation. Visual novel format with likely limited voice work; primarily text-driven interaction.

Minimalist Visuals55%
Full Voice Acting30%

How it's structured

A solo investigative experience with no multiplayer component. Player choices about whom to investigate and which information to report fork the story into different outcomes. A bounded narrative investigating terror attacks with a definite resolution and ending.

Single-Player90%
Branching Narrative70%
Campaign65%
Episodic65%
The Council67% match

Shares Mystery, Episodic, Branching Narrative, Political Intrigue.

Both lean into Single-Player, Mystery, Episodic, Branching Narrative.

Single-Player80%Mystery90%Episodic95%Branching Narrative90%
Beholder 262% match

Shares Dystopian, Political Intrigue, Branching Narrative, Moral Choice.

Both lean into Single-Player, Dystopian, Political Intrigue, Branching Narrative.

Single-Player95%Dystopian85%Political Intrigue80%Branching Narrative75%

Shares Mystery, Branching Narrative, Dread, Moral Choice.

Both lean into Single-Player, Mystery, Campaign, Branching Narrative.

Single-Player95%Mystery85%Campaign90%Branching Narrative85%

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Both lean into Single-Player, Branching Narrative, Campaign, Moral Choice.

Single-Player95%Branching Narrative90%Campaign85%Moral Choice75%
Simulacra48% match

A lesser-known kindred — Mystery, Point-and-Click, Branching Narrative, Dread. 90% positive across 4,661 Steam reviews.

Both lean into Single-Player, Mystery, Point-and-Click, Branching Narrative.

Single-Player82%Mystery92%Point-and-Click85%Branching Narrative75%

A lesser-known kindred — Point-and-Click, Mystery, Paranoid, Tense. 89% positive across 4,523 Steam reviews.

Both lean into Single-Player, Point-and-Click, Mystery, Paranoid.

Single-Player80%Point-and-Click92%Mystery58%Paranoid65%
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