
Orwell: Keeping an Eye on You
Using the new governmental security program that has the power to survey the online presence of every person in The Nation, you investigate the lives of citizens to find those responsible for a series of terror attacks. Information from the internet, personal communications and private files are all accessible to you. But, be warned, the information you supply will have consequences…
What it feels like
The oppressive weight of total surveillance and the slow revelation of moral consequences build anticipatory unease. The constant pressure of making surveillance decisions with irreversible consequences maintains edge-of-seat tension. The surveillance mechanics and hidden information create an atmosphere where trust is eroded and everyone is suspect.
What it's about
The surveillance state setting of 'The Nation' is a core element that frames the entire experience and moral choices. Government surveillance, hidden actors behind terror attacks, and the machinery of state power drive the investigation and plot. Unraveling who is responsible for terror attacks and piecing together citizen data to identify culprits structures the core gameplay.
How it plays
The warning that supplied information has consequences directly emphasizes the moral weight of player surveillance and accusations. The game is explicitly mouse-driven point-and-click interaction with documents, communications, and digital systems. Player choices throughout investigation and interrogation influence outcomes and consequences.
How it looks and sounds
A visual novel format focusing on text and document interfaces suggests stripped-down minimalist presentation. Visual novel format with likely limited voice work; primarily text-driven interaction.
How it's structured
A solo investigative experience with no multiplayer component. Player choices about whom to investigate and which information to report fork the story into different outcomes. A bounded narrative investigating terror attacks with a definite resolution and ending.
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