
Outlast
Hell is an experiment you can't survive in Outlast, a first-person survival horror game developed by veterans of some of the biggest game franchises in history. As investigative journalist Miles Upshur, explore Mount Massive Asylum and try to survive long enough to discover its terrible secret... if you dare.
What it feels like
A slow-building anticipatory fear pervades exploration, where discovery of terrible secrets and lurking threats create sustained unease. The crushing, suffocating atmosphere of an inescapable asylum presses onto the player throughout exploration. A pervasive solitude defines the experience as Miles navigates hostile spaces with only a camera and his wits.
What it's about
The horror roots itself in the player's mind through atmospheric tension, disturbing encounters, and the unreliable horror of an asylum setting rather than pure gore. Unraveling the terrible secret of Mount Massive Asylum structures the entire experience and drives progression. Frightening and disturbing the player through visceral encounters and atmospheric dread is the primary design aim.
How it plays
Avoiding detection and hiding from threats is core to survival, as the vulnerable journalist cannot fight back. Enemy awareness and line-of-sight mechanics create tension as the player must read and understand threat detection to survive. Managing limited resources (camera batteries) and staying alive against overwhelming threats is central to the survival loop.
How it looks and sounds
The game is explicitly a first-person experience, defining how the player perceives and interacts with Mount Massive Asylum. The asylum setting evokes macabre grandeur and decay, with ornate institutional architecture and a pervasive sense of crumbling dread.
How it's structured
Designed as a solitary experience exploring an asylum and uncovering its mysteries without multiplayer component.
Kindred games
Shares First-Person, Dread, Psychological Horror, Horror.
Both lean into First-Person, Single-Player, Dread, Psychological Horror.
Shares First-Person, Dread, Psychological Horror, Stealth.
Both lean into First-Person, Dread, Psychological Horror, Stealth.
Shares First-Person, Psychological Horror, Dread, Stealth.
Both lean into First-Person, Psychological Horror, Dread, Single-Player.
Closest hidden gems
A lesser-known kindred — First-Person, Dread, Psychological Horror, Horror. 90% positive across 4,526 Steam reviews.
Both lean into First-Person, Single-Player, Dread, Psychological Horror.
A lesser-known kindred — First-Person, Dread, Psychological Horror, Mystery. 89% positive across 4,904 Steam reviews.
Both lean into First-Person, Single-Player, Dread, Psychological Horror.
A lesser-known kindred — First-Person, Psychological Horror, Dread, Mystery. 87% positive across 4,350 Steam reviews.
Both lean into First-Person, Single-Player, Psychological Horror, Dread.





