Pacify cover art

Pacify

2019Shawn HitchcockPlayStation 4, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

An indie, multiplayer, horror game with fast paced game play for up to 4 players. Teams will need to explore an eerie mansion with a rumored past of funeral services including contacting deceased loved ones. A scary girl roams the house, and players need to keep her pacified to survive.

What it feels like

The slow-building tension of a supernatural threat roaming the mansion creates anticipatory fear of an encounter. Fast-paced cooperative gameplay with a constant supernatural threat creates sustained edge-of-seat pressure. An inescapable supernatural threat roaming the mansion creates a suffocating, crushing atmosphere.

Dread70%
Tense65%
Oppressive50%

What it's about

Horror is the primary emotional and design goal—a scary girl roams the eerie mansion, with supernatural creatures and psychological threat as the core experience. Supernatural creatures and contacting the deceased are central to the setting and theming of the mansion and its inhabitants. A scary girl and the eerie mansion setting evoke psychological dread and atmospheric unease rather than visceral gore.

Horror90%
Supernatural & Occult75%
Psychological Horror55%

How it plays

Players must actively pacify and manage a supernatural creature threat to stay alive, keeping the girl 'pacified' as the central survival pressure. Pacifying, weakening, and capturing creatures implies managing limited tools, ammo, or abilities under pressure across a mission. Avoiding or managing the roaming girl's awareness and threat level is core to survival strategy and tension.

Survival Needs85%
Resource Management65%
Detection & Awareness60%
Immersive Sim45%

How it looks and sounds

Steam user tags and description emphasize first-person perspective as a core visual mode for exploration and interaction.

First-Person70%

How it's structured

The core experience is designed for up to 4-6 players cooperating online to survive and complete objectives together in a shared horror setting. Each level has a different story and unique monsters, suggesting discrete missions rather than a seamless continuous campaign. Steam description explicitly mentions 'multiple endings,' suggesting branching or variable outcomes per level.

Online Co-op95%
Mission-Based60%
Multiple Endings50%
Short Playtime50%
Demonologist72% match

Shares Horror, Online Co-op, Supernatural & Occult, First-Person.

Both lean into Horror, Online Co-op, Supernatural & Occult, First-Person.

Horror80%Online Co-op75%Supernatural & Occult85%First-Person85%

Shares Horror, Online Co-op, First-Person, Survival Needs.

Both lean into Horror, Online Co-op, First-Person, Survival Needs.

Horror95%Online Co-op75%First-Person85%Survival Needs65%
Phasmophobia66% match

Shares Online Co-op, Horror, Supernatural & Occult, First-Person.

Both lean into Online Co-op, Horror, Supernatural & Occult, First-Person.

Online Co-op95%Horror85%Supernatural & Occult90%First-Person90%

See all games like Pacify

A lesser-known kindred — Horror, First-Person, Survival Needs, Supernatural & Occult. 96% positive across 4,352 Steam reviews.

Both lean into Horror, First-Person, Survival Needs, Supernatural & Occult.

Horror85%First-Person95%Survival Needs75%Supernatural & Occult45%

A lesser-known kindred — Horror, First-Person, Dread, Short Playtime. 90% positive across 4,526 Steam reviews.

Both lean into Horror, First-Person, Dread, Short Playtime.

Horror80%First-Person90%Dread80%Short Playtime85%

A lesser-known kindred — Horror, Multiple Endings, Tense, Dread. 98% positive across 4,238 Steam reviews.

Both lean into Horror, Multiple Endings, Tense, Dread.

Horror60%Multiple Endings80%Tense65%Dread55%
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