Pathfinder: Kingmaker cover art

Pathfinder: Kingmaker

2018Owlcat GamesPlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

Pathfinder: Kingmaker is the first isometric party-based computer RPG set in the Pathfinder fantasy universe. Enjoy a classic RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. Explore and conquer the Stolen Lands and make them your kingdom!

What it feels like

The narrative treats its fantasy world and character arcs with sincere emotional investment throughout. The kingdom-building and story choices invite reflection on leadership and moral consequence.

Earnest65%
Contemplative45%

What it's about

Set in the Pathfinder fantasy universe with magic, epic stakes, and mythological creatures defining the world. The narrative arc involves a group of heroes building a kingdom and confronting major threats. Conquering and settling the Stolen Lands involves conquest and civilization-building with colonial undertones.

High Fantasy90%
Heroic Quest70%
Colonialism55%

How it plays

Real-time-with-pause combat that resolves in discrete turn order; a foundational mechanic. Distinct character classes define roles and abilities, central to party composition and Pathfinder ruleset. Assembling and directing a full party of distinct characters with class roles is absolutely central to gameplay.

Turn-Based Combat90%
Class System85%
Party Management85%
Real-Time with Pause80%
Grid Tactics Combat80%
Character Builds75%
Base Building65%
Resource Management60%
Skill Checks60%
Leveling & Grind55%
Dialogue Trees50%
Gear Upgrades50%
Loot & Drops50%

How it looks and sounds

Explicitly isometric party-based perspective is the defining visual presentation, a core aesthetic choice. Character and environment art follows a stylized hand-drawn aesthetic typical of classic cRPGs.

Isometric95%
Hand-Drawn 2D35%

How it's structured

Designed as a solo experience with no multiplayer component, core to the classic cRPG format. A bounded story campaign set in the Stolen Lands with a clear narrative arc centered on kingdom conquest and building. Players explore and conquer the Stolen Lands in a largely non-linear, player-driven fashion within a continuous world.

Single-Player95%
Campaign90%
Open World75%
Nonlinear Progression70%
Branching Narrative65%
Wide-Linear60%
Meta-Progression55%

Shares Turn-Based Combat, High Fantasy, Party Management, Grid Tactics Combat.

Both lean into Single-Player, Campaign, Turn-Based Combat, High Fantasy.

Single-Player92%Campaign95%Turn-Based Combat88%High Fantasy80%

Shares Isometric, High Fantasy, Party Management, Grid Tactics Combat.

Both lean into Isometric, Single-Player, Campaign, High Fantasy.

Isometric95%Single-Player95%Campaign95%High Fantasy90%

Shares Turn-Based Combat, High Fantasy, Isometric, Party Management.

Both lean into Turn-Based Combat, Campaign, High Fantasy, Isometric.

Turn-Based Combat95%Campaign95%High Fantasy95%Isometric85%

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Turn-Based Combat90%Campaign85%High Fantasy80%Grid Tactics Combat85%

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Both lean into Single-Player, Campaign, Turn-Based Combat, Party Management.

Single-Player95%Campaign95%Turn-Based Combat93%Party Management88%

A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Party Management, Class System. 87% positive across 4,324 Steam reviews.

Both lean into Turn-Based Combat, Single-Player, Grid Tactics Combat, Party Management.

Turn-Based Combat95%Single-Player80%Grid Tactics Combat90%Party Management80%
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