Phantom Doctrine cover art

Phantom Doctrine

2018CreativeForge GamesPlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch

Set in 1983 during the Cold War, Phantom Doctrine is an alternate history thriller in which players lead The Cabal, a secret organization dedicated to fighting a global conspiracy committed to controlling the world by pitting world leaders and nations against one another. Deception is the great equalizer as players will have to operate from the shadows to exploit every vulnerability - ruthlessly interrogate and brainwash enemies and allies alike to create double agents, saboteurs or unwitting collaborators. Develop and defend your base of operations, recruit agents from the world’s many factions, and research new tech to give your operatives the advantage. Campaign missions deliver sprawling tactical encounters that revolve around two key pillars: stealth and explosive, all-out attacks. Your team of operatives can be deployed into the field either fully armed or disguised as civilians, allowing them to infiltrate dangerous areas undetected at the expense of heavy weapons and armor. Decode and analyze your way through immersive investigations to expose far-reaching conspiracies and elusive targets. Delve into the oppressive dark corners of the volatile 1980s with atmospheric visuals and an unnerving soundtrack by award-winning composer Marcin Przybylowicz of The Witcher 3: Wild Hunt fame.

What it feels like

Stealth and tactical encounters with high stakes in spy-versus-spy confrontation maintain edge-of-seat pressure. Trust no one, question everything; central theme of hidden threats and deception throughout.

Tense65%
Paranoid60%

What it's about

Set in 1983 during an alternate Cold War where a global conspiracy controls world events, making alternate history the definitive setting. Central plot revolves around uncovering and fighting a vast hidden conspiracy controlling world leaders and nations. Spy-versus-spy gameplay with agents, infiltration, interrogation, and double agents as core mechanics.

Alternate History95%
Conspiracy90%
Espionage85%

How it plays

Stealth infiltration and avoiding detection is one of two key pillars alongside all-out combat. Sprawling tactical turn-based encounters on grid-based maps are the primary gameplay loop. Develop and defend a base of operations is a core system alongside field missions.

Stealth80%
Grid Tactics Combat80%
Base Building70%
Character Builds65%
Grid-Based Movement65%
Dialogue Trees60%
Party Management60%
Skill Checks55%
Leveling & Grind50%
Social Stealth50%
Cover Shooter45%
Takedowns & Assassination40%

How it looks and sounds

Tactical turn-based combat presented from fixed isometric perspective per Steam tags. Oppressive dark corners of volatile 1980s with atmospheric visuals suggest muted, oppressive palette.

Isometric75%
Muted Palette55%

How it's structured

Bounded narrative arc with a definite story structure set in 1983 Cold War world. Primary campaign-driven experience designed for solo play, though multiplayer modes exist.

Campaign75%
Single-Player70%

Shares Stealth, Grid Tactics Combat, Espionage, Party Management.

Both lean into Stealth, Grid Tactics Combat, Espionage, Party Management.

Stealth95%Grid Tactics Combat90%Espionage60%Party Management80%

Shares Stealth, Grid Tactics Combat, Grid-Based Movement, Tense.

Both lean into Stealth, Grid Tactics Combat, Grid-Based Movement, Tense.

Stealth95%Grid Tactics Combat90%Grid-Based Movement85%Tense85%

Shares Grid Tactics Combat, Isometric, Grid-Based Movement, Base Building.

Both lean into Grid Tactics Combat, Campaign, Isometric, Grid-Based Movement.

Grid Tactics Combat90%Campaign85%Isometric70%Grid-Based Movement75%

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Grid Tactics Combat85%Campaign85%Party Management80%Character Builds60%
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