Postal 2 cover art

Postal 2

2003Running With ScissorsLinux, PC (Microsoft Windows), Mac

Try to live a week as The Postal Dude doing everyday chores on your to-do list, such as picking up milk at the grocery store. In a world where cats can be used as assault rifle silencers, it's not surprising that a milk carton costs 5 bucks. Stealing said carton might be relatively easy in your basic corner shop, but when the shop is owned by a bunch of trigger happy jihadists, you might want to think twice about trying to leave without paying for your overpriced groceries. Little mistakes like that might just flip the switch and make you go postal.

What it feels like

The game gleefully punctures seriousness and taboo with its satirical premise and dark comedic tone throughout. The core tension—doing grocery shopping in a chaotic violent world—is fundamentally built on deadpan nonsense and cosmic absurdity. The game invites the player to experiment and mess around with systems, weapons, and chaotic situations.

Irreverent75%
Absurdist70%
Playful55%
Grim50%

What it's about

Sharp satirical commentary on everyday life, violence, and American culture is woven throughout the chore-driven narrative. The setting is recognizable modern America (grocery stores, libraries, everyday infrastructure), grounding the absurdity. The incongruity of mundane chores in a grotesque, violent world creates a dark comedic fantasy layer beneath realism.

Satire & Commentary65%
Contemporary60%
Dark Fantasy25%

How it plays

Combat via firearms and ranged weapons is a dominant interaction, with memorable weapon choices like cat silencers. Situations emerge from interlocking systemic rules (NPC reactions, world state, player choices) allowing multiple solutions to encounter mundane goals. Simple player actions and NPC reactions interweave to create surprising, unscripted situations from mundane starting points.

Gunplay80%
Immersive Sim70%
Emergent Systems65%
Melee Combat40%
Loot & Drops35%
Resource Management35%
Level Editor & UGC30%

How it looks and sounds

The Postal Dude experiences the world from a first-person perspective as the primary camera mode. The 2003 graphics aim for realistic rendering of everyday environments despite the absurdist premise.

First-Person85%
Photorealistic40%

How it's structured

The game world is a large continuous space where the player freely explores and tackles chores in non-linear order. The player chooses the order in which daily chores are completed, allowing flexible progression through the week. The core experience is designed for solo play, though multiplayer exists as a secondary feature.

Open World75%
Nonlinear Progression55%
Single-Player50%
Linear Levels35%

Shares First-Person, Gunplay, Open World, Irreverent.

Both lean into First-Person, Gunplay, Open World, Irreverent.

First-Person95%Gunplay90%Open World85%Irreverent85%
Postal III62% match

Shares Gunplay, Open World, Irreverent, Absurdist.

Both lean into Gunplay, Open World, Irreverent, Absurdist.

Gunplay85%Open World80%Irreverent75%Absurdist60%
Far Cry 258% match

Shares Gunplay, First-Person, Open World, Immersive Sim.

Both lean into Gunplay, First-Person, Open World, Immersive Sim.

Gunplay95%First-Person85%Open World90%Immersive Sim70%

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A lesser-known kindred — Open World, First-Person, Irreverent, Absurdist. 88% positive across 4,765 Steam reviews.

Both lean into Open World, First-Person, Irreverent, Single-Player.

Open World80%First-Person70%Irreverent75%Single-Player90%

A lesser-known kindred — First-Person, Gunplay, Melee Combat, Immersive Sim. 91% positive across 4,914 Steam reviews.

Both lean into First-Person, Gunplay, Single-Player, Melee Combat.

First-Person95%Gunplay75%Single-Player80%Melee Combat85%

A lesser-known kindred — First-Person, Gunplay, Grim, Melee Combat. 96% positive across 4,352 Steam reviews.

Both lean into First-Person, Gunplay, Single-Player, Grim.

First-Person95%Gunplay85%Single-Player90%Grim70%
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