
Risk of Rain
Risk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op.
What it feels like
Permanent death and escalating threats create sustained pressure where mistakes feel imminent and costly. Fast-paced platforming and combat deliver kinetic momentum and flow during successful runs.
What it's about
Enduring on a mysterious hostile planet against escalating waves of enemies is the central struggle.
How it plays
Permanent death is explicitly called out as a primary feature; dying resets progress and is fundamental to the roguelike design. Action platformer is the core genre; jumping and navigating hazardous geometry form the primary gameplay loop. Shooting combat with ranged weapons is central to defeating enemies and bosses across the mysterious planet.
How it looks and sounds
Deliberately pixelated 2D visuals define the game's retro aesthetic identity.
How it's structured
Play is divided into discrete runs that reset on death, with progression between attempts; classic roguelike structure. Procedural enemies, random loot, and multiple character options create meaningfully different playthroughs. Online co-op for up to 4 players is explicitly supported as a core multiplayer mode.
Kindred games
Shares Run-Based, Permadeath, Platforming, Procedural Levels.
Both lean into Run-Based, Platforming, Permadeath, Procedural Levels.
Shares Permadeath, Run-Based, Platforming, Procedural Levels.
Both lean into Permadeath, Run-Based, Platforming, Procedural Levels.
Shares Platforming, Gunplay, Run-Based, Pixel Art.
Both lean into Gunplay, Platforming, Run-Based, Pixel Art.
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A lesser-known kindred — Run-Based, Platforming, Gunplay, Procedural Levels. 91% positive across 4,562 Steam reviews.
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A lesser-known kindred — Run-Based, Permadeath, Platforming, Procedural Levels. 85% positive across 4,522 Steam reviews.
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Both lean into Gunplay, Pixel Art, High Replayability, Run-Based.





