Salt and Sanctuary cover art

Salt and Sanctuary

2016Ska StudiosPlayStation 4, Linux, PC (Microsoft Windows), Mac, PlayStation Vita, Xbox One, Nintendo Switch

Salt and Sanctuary is a 2D action role-playing game developed by Ska Studios and released in 2016. It combines side-scrolling combat with mechanics inspired by action RPGs, including stamina management and character builds. Players explore a dark, interconnected world filled with hostile enemies and challenging bosses. Progression is based on skill trees, equipment upgrades, and exploration-driven discovery.

What it feels like

The harsh, unflinching darkness of a cursed island with brutal combat and gothic imagery pervades the experience.

Grim75%

What it's about

A cursed realm of forgotten cities, desecrated monuments, and blood-soaked dungeons establishes a grim, decayed fantasy setting. Dark atmosphere and hostile environment contribute to horror elements, though not the primary focus.

Dark Fantasy80%
Horror50%

How it plays

Stamina-gated melee combat with deliberate spacing and punishment of openings is the defining mechanical framework, explicitly inspired by action RPGs in the soulslike tradition. Close-quarters weapon combat with deliberate timing and spacing is the core interaction throughout. Deep stat, skill, and equipment combinations enable varied theorycrafted playstyles across a rich tree system.

Soulslike Combat95%
Melee Combat90%
Character Builds75%
Platforming70%
Gear Upgrades65%
Skill Checks65%
Dodge Roll60%
Leveling & Grind55%
Parry / Riposte55%

How it looks and sounds

The entire game is presented as a side-scrolling 2D experience, making side-view perspective definitional to the design. Ornate decaying architecture, macabre monuments, and desecrated sites establish a gothic visual language.

Side View90%
Gothic70%

How it's structured

An interconnected 2D world where exploration discovers ability gates that reopen earlier areas is a core structural pillar. Progression is explicitly structured around skill trees where players allocate points to specialize their character. While local co-op is available, the game is fundamentally designed as a single-player experience with co-op as an option.

Metroidvania85%
Skill Tree80%
Single-Player75%
Nonlinear Progression70%
Local Co-op35%

Shares Soulslike Combat, Metroidvania, Melee Combat, Side View.

Both lean into Soulslike Combat, Metroidvania, Melee Combat, Side View.

Soulslike Combat90%Metroidvania95%Melee Combat80%Side View75%

Shares Soulslike Combat, Melee Combat, Dark Fantasy, Character Builds.

Both lean into Soulslike Combat, Melee Combat, Dark Fantasy, Single-Player.

Soulslike Combat85%Melee Combat80%Dark Fantasy80%Single-Player70%

Shares Soulslike Combat, Side View, Metroidvania, Dark Fantasy.

Both lean into Soulslike Combat, Side View, Metroidvania, Dark Fantasy.

Soulslike Combat85%Side View85%Metroidvania80%Dark Fantasy75%

See all games like Salt and Sanctuary

Caveblazers45% match

A lesser-known kindred — Melee Combat, Side View, Platforming, Dark Fantasy. 85% positive across 4,522 Steam reviews.

Both lean into Side View, Melee Combat, Platforming, Dark Fantasy.

Side View80%Melee Combat80%Platforming85%Dark Fantasy65%
Nocturnal42% match

A lesser-known kindred — Melee Combat, Platforming, Side View, Dark Fantasy. 94% positive across 4,416 Steam reviews.

Both lean into Melee Combat, Platforming, Side View, Dark Fantasy.

Melee Combat85%Platforming92%Side View65%Dark Fantasy72%

A lesser-known kindred — Side View, Nonlinear Progression, Platforming, Grim. 86% positive across 4,627 Steam reviews.

Both lean into Side View, Nonlinear Progression, Single-Player, Platforming.

Side View90%Nonlinear Progression75%Single-Player70%Platforming68%
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