Shadow of the Tomb Raider cover art

Shadow of the Tomb Raider

2018Eidos MontréalGoogle Stadia, Xbox Series X|S, PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One

As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.

What it feels like

The narrative treats Lara's growth and the apocalyptic stakes sincerely and without irony. A swelling arc of hard-won victory as Lara embraces her destiny as Tomb Raider. Sustained pressure in stealth encounters, combat, and environmental hazards creates edge-of-seat moments.

Earnest60%
Triumphant55%
Tense50%

What it's about

Unraveling the mystery of the Maya apocalypse and Lara's destiny structures the narrative. Surviving hostile environments and enemies, though not the central focus, shapes the experience. Lara's transformative journey to become a true Tomb Raider anchors the character arc.

Mystery55%
Survival Against Nature50%
Journey & Pilgrimage45%

How it plays

Puzzle-solving woven into tombs and environments using physics, timing, and observation of the world itself. Firearms and ranged weapons are core to moment-to-moment combat against enemies. Jumping, climbing, and navigating hazardous geometry is a recurring core challenge throughout exploration.

Environmental Puzzles75%
Gunplay75%
Platforming70%
Stealth70%
Climbing60%
Detection & Awareness60%
Melee Combat50%
Parkour50%
Crafting45%
Resource Management45%
Inventory Management35%

How it looks and sounds

The camera follows Lara from behind the shoulder, a canonical part of the Tomb Raider franchise's identity. High-fidelity 3D rendering aimed at realistic environments and character appearance.

Third-Person95%
Photorealistic75%

How it's structured

Designed as a complete single-player campaign with no multiplayer component, as emphasized in platform features and marketing. A linear story spine of Lara racing to stop a Maya apocalypse, punctuated by explorable hubs and optional tombs. Multiple large explorable regions (Peru, Mexico, etc.) entered discretely rather than one seamless open world.

Single-Player95%
Wide-Linear80%
Open Zones70%

Shares Third-Person, Gunplay, Stealth, Open Zones.

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Third-Person95%Single-Player90%Gunplay80%Stealth75%
Tomb Raider75% match

Shares Third-Person, Wide-Linear, Gunplay, Platforming.

Both lean into Third-Person, Single-Player, Gunplay, Wide-Linear.

Third-Person95%Single-Player85%Gunplay85%Wide-Linear80%

Shares Third-Person, Platforming, Environmental Puzzles, Wide-Linear.

Both lean into Third-Person, Single-Player, Platforming, Environmental Puzzles.

Third-Person95%Single-Player95%Platforming90%Environmental Puzzles75%

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