Tomb Raider cover art

Tomb Raider

2013Crystal DynamicsPlayStation 3, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox 360

Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.

What it feels like

Sustained pressure and danger pervade the experience, with threats—human and environmental—creating edge-of-seat moments. The tone is harsh and unflinching, depicting brutal survival, loss, and the brutality of the island without flinching. Lara's hard-won victories and progression toward escape carry a sense of earned heroic momentum.

Tense80%
Grim75%
Triumphant60%

What it's about

Enduring the hostile natural and human threats of a forgotten island is the central struggle driving the narrative. The story chronicles Lara's transformation from a young, inexperienced woman into a hardened survivor and warrior. A long, transformative journey across the island to uncover its dark history and escape anchors the narrative.

Survival Against Nature85%
Coming of Age80%
Journey & Pilgrimage70%

How it plays

Combat centers on aiming and firing firearms with tactile feedback as a core interaction throughout the campaign. Jumping, climbing, and navigating hazardous geometry and environmental obstacles are core traversal challenges. Deliberate surface climbing with stamina management is a signature traversal mechanic on the island.

Gunplay85%
Platforming80%
Climbing75%
Survival Needs65%
Crafting60%
Environmental Puzzles60%
Stealth55%
Melee Combat50%
Quick-Time Events50%
Loot & Drops45%

How it looks and sounds

The entire game is presented from a third-person camera following Lara, fundamental to the experience and player perspective. The 2013 release features high-fidelity realistic character models and environments aiming for visual authenticity.

Third-Person95%
Photorealistic75%

How it's structured

A bounded story arc following Lara's origin and escape from the island forms the definitive narrative spine. The game is designed primarily as a single-player campaign, with multiplayer as a secondary feature, structuring the core narrative experience around Lara's solo journey. The game has a linear story progression punctuated by wide explorable island areas and optional side content, matching the wide-linear structure.

Campaign90%
Single-Player85%
Wide-Linear80%

Shares Third-Person, Wide-Linear, Gunplay, Platforming.

Both lean into Third-Person, Single-Player, Wide-Linear, Gunplay.

Third-Person95%Single-Player95%Wide-Linear80%Gunplay75%

Shares Third-Person, Platforming, Climbing, Gunplay.

Both lean into Third-Person, Single-Player, Platforming, Campaign.

Third-Person95%Single-Player95%Platforming90%Campaign80%

Shares Third-Person, Gunplay, Survival Against Nature, Wide-Linear.

Both lean into Third-Person, Single-Player, Gunplay, Survival Against Nature.

Third-Person95%Single-Player90%Gunplay80%Survival Against Nature50%

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Tomb Raider45% match

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Single-Player85%Platforming80%Grim75%Environmental Puzzles75%
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