Rise of the Tomb Raider cover art

Rise of the Tomb Raider

2015Crystal DynamicsGoogle Stadia, PlayStation 4, Linux, PlayStation VR, PC (Microsoft Windows), Mac, Xbox 360, Xbox One

Rise of the Tomb Raider is a third-person action-adventure game in which players control Lara Croft as she searches for the legendary city of Kitezh and a promise of immortality. Combat involves firearms, stealth, and melee weapons, while semi-open hub areas offer challenge tombs with puzzles, side missions, and resource scavenging for crafting. Players earn experience and unlock skills across three trees focused on combat, hunting, and survival. The game features an Expeditions mode that allows replaying levels with modifiers in place of traditional multiplayer.

What it feels like

The action-adventure loop of gunplay, parkour, and exploration delivers kinetic rush and flow. The narrative drive to uncover myth and survive danger treats its story and character with sincere emotional weight.

Exhilarating60%
Earnest50%

What it's about

Lara's quest to find the legendary city of Kitezh and immortality is a transformative pilgrimage narrative. Survival mechanics and the harsh hostile environments drive resource management and core challenge.

Journey & Pilgrimage55%
Survival Against Nature50%

How it plays

Combat with firearms is a core interaction pillar alongside stealth and melee, central to the action-adventure loop. Stealth is listed as a major combat approach alongside firearms, enabling tactical player choice in encounters. Melee weapons are an explicit combat option woven into the combat system.

Gunplay80%
Stealth75%
Melee Combat70%
Environmental Puzzles65%
Parkour65%
Crafting60%
Resource Management50%
Skill Checks50%
Detection & Awareness45%
Leveling & Grind45%
Quick-Time Events40%

How it looks and sounds

The game is explicitly described as third-person and player control is from behind/over Lara's shoulder throughout.

Third-Person95%

How it's structured

The game is single-player focused; multiplayer is replaced by Expeditions mode with modifiers. Semi-open hub areas branch from a linear spine, allowing discrete region exploration rather than seamless open world. A linear story spine punctuated by semi-open hub areas and optional side missions fits the wide-linear structure.

Single-Player90%
Open Zones70%
Wide-Linear50%

Shares Third-Person, Gunplay, Stealth, Open Zones.

Both lean into Third-Person, Single-Player, Gunplay, Stealth.

Third-Person95%Single-Player95%Gunplay75%Stealth70%
Tomb Raider56% match

Shares Third-Person, Gunplay, Survival Against Nature, Wide-Linear.

Both lean into Third-Person, Single-Player, Gunplay, Survival Against Nature.

Third-Person95%Single-Player85%Gunplay85%Survival Against Nature85%

Shares Third-Person, Stealth, Parkour, Gunplay.

Both lean into Third-Person, Single-Player, Stealth, Parkour.

Third-Person90%Single-Player85%Stealth75%Parkour80%

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Tomb Raider43% match

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Both lean into Third-Person, Single-Player, Gunplay, Environmental Puzzles.

Third-Person95%Single-Player95%Gunplay70%Environmental Puzzles80%
Mini Ninjas39% match

A lesser-known kindred — Stealth, Third-Person, Melee Combat, Environmental Puzzles. 90% positive across 4,775 Steam reviews.

Both lean into Stealth, Third-Person, Melee Combat, Single-Player.

Stealth75%Third-Person50%Melee Combat72%Single-Player48%

A lesser-known kindred — Gunplay, Third-Person, Environmental Puzzles, Exhilarating. 91% positive across 4,757 Steam reviews.

Both lean into Gunplay, Third-Person, Environmental Puzzles, Single-Player.

Gunplay80%Third-Person65%Environmental Puzzles75%Single-Player40%
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