Sid Meier's Civilization VII cover art

Sid Meier's Civilization VII

2025Firaxis GamesXbox Series X|S, PlayStation 4, Linux, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch

Rule as one of many legendary leaders from throughout history. Establish your civilization, construct cities and architectural wonders to expand your territory, conquer or cooperate with rival civilizations in pursuit of prosperity, and explore the far reaches of the unknown world. Will you build an empire that stands the test of time?

What it feels like

The deliberate pace of turn-based strategy and long-term planning invites reflection on empire-building decisions.

Contemplative30%

What it's about

Grounded in real historical periods, with legendary historical leaders and the passage through Ages anchoring the setting. Scheming, diplomacy, and the machinery of power—cooperation or betrayal between civilizations—drive strategic depth.

Historical80%
Political Intrigue40%

How it plays

The core loop of Explore, Expand, Exploit, Exterminate across a growing empire is definitional to the Civilization formula and explicitly central to the game design. Steering civilizations across politics, economy, trade, and war at historical scale is the core strategic framework. Building and expanding cities is explicitly named as core—construct cities to expand territory and build wonders.

4X95%
Grand Strategy85%
City Building75%
Real-Time Strategy65%
Trading & Economy65%
Grid Tactics Combat60%
Turn-Based Combat60%
Character Builds50%
Class System50%
Dialogue Trees40%
Reputation & Factions40%

How it's structured

Play progresses through distinct historical Ages toward victory conditions, creating a bounded narrative arc from ancient times through modern era. Single-player campaign is the primary designed experience, though multiplayer options exist. Steam tags mention hex grid; discrete tile-based movement and space defines tactical and strategic positioning.

Campaign90%
Single-Player85%
Grid-Based Map75%
Competitive PvP55%
High Replayability55%
Nonlinear Progression35%

Shares 4X, Grand Strategy, Turn-Based Combat, City Building.

Both lean into 4X, Campaign, Grand Strategy, Turn-Based Combat.

4X95%Campaign80%Grand Strategy85%Turn-Based Combat90%
Humankind65% match

Shares 4X, Historical, Grand Strategy, City Building.

Both lean into 4X, Historical, Campaign, Grand Strategy.

4X95%Historical85%Campaign75%Grand Strategy78%

Shares Grand Strategy, 4X, Historical, Trading & Economy.

Both lean into Grand Strategy, 4X, Campaign, Historical.

Grand Strategy95%4X85%Campaign85%Historical90%

See all games like Sid Meier's Civilization VII

A lesser-known kindred — Historical, Real-Time Strategy, Grid Tactics Combat, Competitive PvP. 87% positive across 4,452 Steam reviews.

Both lean into Historical, Real-Time Strategy, Grid Tactics Combat, Campaign.

Historical85%Real-Time Strategy95%Grid Tactics Combat85%Campaign50%
DEFCON35% match

A lesser-known kindred — Grand Strategy, Real-Time Strategy, Competitive PvP, High Replayability. 87% positive across 4,314 Steam reviews.

Both lean into Grand Strategy, Real-Time Strategy, Single-Player, Competitive PvP.

Grand Strategy80%Real-Time Strategy95%Single-Player60%Competitive PvP85%

A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Trading & Economy, High Replayability. 87% positive across 4,324 Steam reviews.

Both lean into Single-Player, Campaign, Turn-Based Combat, Grid Tactics Combat.

Single-Player80%Campaign75%Turn-Based Combat95%Grid Tactics Combat90%
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