
Smite 2
Become a god and wage war in SMITE 2, the Unreal Engine 5-powered sequel to the legendary third-person action MOBA. If you love challenging competition, intense action, ability-driven combat, rewarding teamwork, or godly mythology, you’ll see why 40+ million players love SMITE.
What it feels like
The kinetic rush of team fights, ability combos, and competitive momentum creates high-energy thrill. Sustained edge-of-seat pressure where mistakes in positioning or ability use are costly fuels competitive tension. Hard-won victories in competitive matches deliver a sense of heroic achievement and momentum.
What it's about
The game is explicitly built around playable gods from world mythologies, with 40+ million players drawn to this mythological setting. The mythological gods and epic scale evoke heroic archetypes, though not a grand narrative quest.
How it plays
Third-person ability-driven combat emphasizing stylish, expressive execution in fast-paced team fights is central to the MOBA experience. Distinct god classes define roles (damage, support, tank) and enable strategic team composition. Assembling and coordinating a squad of distinct god characters with unique abilities and roles is fundamental to team-based MOBA strategy.
How it looks and sounds
Third-person camera perspective is fundamental to the action MOBA's visual and gameplay identity.
How it's structured
Coordinated team-vs-team combat is definitional to MOBA design; success requires teamwork and role synergy. Direct player-versus-player competition in structured matches against opposing teams is the core mode and draw. Persistent unlocks, god mastery, and cosmetics accumulate across matches, sustaining long-term engagement.
Kindred games
Shares Team-Based, Competitive PvP, Character Action, Class System.
Both lean into Team-Based, Competitive PvP, Character Action, Class System.
Shares Team-Based, Competitive PvP, Third-Person, Character Action.
Both lean into Team-Based, Competitive PvP, Third-Person, Character Action.
Shares Team-Based, Competitive PvP, Third-Person, Character Action.
Both lean into Team-Based, Competitive PvP, Third-Person, Character Action.
Closest hidden gems
A lesser-known kindred — Competitive PvP, Team-Based, Third-Person, Class System. 96% positive across 4,671 Steam reviews.
Both lean into Competitive PvP, Team-Based, Third-Person, Class System.
A lesser-known kindred — Third-Person, Character Action, Party Management, Class System. 91% positive across 4,466 Steam reviews.
Both lean into Third-Person, Character Action, Party Management, Class System.
A lesser-known kindred — Character Action, Competitive PvP, Triumphant, Lock-On Targeting. 91% positive across 4,914 Steam reviews.
Both lean into Character Action, Competitive PvP, Triumphant, Lock-On Targeting.





