
Esoteric Ebb
ESOTERIC EBB is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
What it feels like
The mention of a goblin sidekick and the comedic tone evident in IGDB genres suggests mischievous, teasing humor and experimental play. The political conspiracy narrative creates an enigmatic pull of secrets half-glimpsed and answers withheld.
What it's about
A hidden conspiracy plot structures the narrative, driving investigation and revelation. Unraveling a political conspiracy is explicitly the central narrative thread driving the campaign. The core hook involves uncovering hidden truths about a conspiracy, structuring player investigation and discovery.
How it plays
Player choices in conversations and decision-making shape the narrative and campaign outcomes, as evidenced by the ability to 'completely ruin the campaign.' The game emphasizes player agency in defining the character and story direction, with outcomes ranging from becoming a legendary cleric to ruining the entire campaign. Rolling dice in tense encounters indicates a turn-based, chance-driven combat system inspired by tabletop mechanics.
How it's structured
Explicitly a single-player experience with no multiplayer component mentioned. The game has a bounded narrative arc from beginning to end, described as a campaign that can be completed or ruined. Player choices create meaningfully different outcomes, from legendary success to campaign sabotage, indicating narrative branching.
Kindred games
Shares Dialogue Trees, Branching Narrative, Mystery, Conspiracy.
Both lean into Single-Player, Branching Narrative, Dialogue Trees, Campaign.
Shares Turn-Based Combat, Dialogue Trees, Party Management, Moral Choice.
Both lean into Single-Player, Campaign, Turn-Based Combat, Dialogue Trees.
Shares Branching Narrative, Moral Choice, Dialogue Trees, Turn-Based Combat.
Both lean into Single-Player, Campaign, Branching Narrative, Moral Choice.
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Both lean into Single-Player, Skill Checks, Dialogue Trees, Mysterious.





