The Elder Scrolls V: Skyrim cover art

The Elder Scrolls V: Skyrim

2011Bethesda Game StudiosPlayStation 3, PC (Microsoft Windows), Xbox 360

Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose. Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before.

What it feels like

The game plays its fantasy stakes and player agency sincerely without irony. Defeating dragons and civil enemies offers a swelling sense of hard-won victory. Dragon lore and half-glimpsed mythic secrets pull the player forward.

Earnest65%
Triumphant60%
Mysterious50%

What it's about

An epic secondary world of magic, dragons, and mythic conflict is the core setting. A grounded medieval world of castles, feudalism, and knights anchors the setting. Defeating Alduin and saving the world resembles a classic hero's journey.

High Fantasy85%
Medieval70%
Heroic Quest55%
Dark Fantasy45%

How it plays

Deep combinations of skills, perks, spells, and gear enable theorycrafted builds and playstyles. Interlocking systemic rules permit many valid, player-authored solutions to problems. Close-quarters sword, axe, and unarmed combat is a core interaction.

Character Builds75%
Immersive Sim70%
Melee Combat70%
Emergent Systems65%
Gear Upgrades65%
Loot & Drops65%
Reputation & Factions65%
Stealth65%
Crafting60%
Dialogue Trees60%
Leveling & Grind60%
Resource Management55%
Skill Checks55%
Inventory Management50%
Party Management50%
Moral Choice45%
Gunplay40%
Platforming35%
Social Stealth35%
Parkour25%

How it looks and sounds

A sweeping symphonic score by Jeremy Soule drives the epic fantasy atmosphere. First-person perspective is the default and primary camera mode. Major characters and dialogue are fully voiced, though not every NPC has unique voice acting.

Orchestral Score70%
First-Person65%
Full Voice Acting65%
Photorealistic55%
Dynamic Music50%
Stylized Realism45%
Third-Person40%

How it's structured

A complete virtual world open for exploration in any order is the foundational design; this is a canonical open-world experience. Player freedom to set their own goals and play any character type is explicitly central to the design philosophy. Designed for dozens to hundreds of hours of play with extensive content, leveling, and discovery.

Open World95%
Sandbox85%
Long-Haul Scope75%
Seamless World75%
Handcrafted World70%
Single-Player70%
Nonlinear Progression65%
Meta-Progression60%
Wide-Linear55%
Ability-Gated50%

Shares Open World, High Fantasy, Seamless World, Handcrafted World.

Both lean into Open World, High Fantasy, Seamless World, Single-Player.

Open World95%High Fantasy85%Seamless World88%Single-Player90%

Shares Open World, High Fantasy, Melee Combat, Seamless World.

Both lean into Open World, High Fantasy, Single-Player, Melee Combat.

Open World95%High Fantasy95%Single-Player95%Melee Combat80%

Shares Open World, Melee Combat, Handcrafted World, Seamless World.

Both lean into Open World, Melee Combat, Single-Player, Handcrafted World.

Open World95%Melee Combat85%Single-Player85%Handcrafted World80%

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High Fantasy80%Handcrafted World65%Character Builds60%Party Management80%

A lesser-known kindred — High Fantasy, Open World, Long-Haul Scope, Character Builds. 98% positive across 4,325 Steam reviews.

Both lean into Single-Player, High Fantasy, Open World, Long-Haul Scope.

Single-Player95%High Fantasy72%Open World60%Long-Haul Scope70%
Mini Ninjas32% match

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Both lean into Open World, Melee Combat, Stealth, Single-Player.

Open World68%Melee Combat72%Stealth75%Single-Player48%
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