Thomas Was Alone cover art

Thomas Was Alone

2012Bithell GamesPlayStation 3, PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Wii U, PlayStation Vita, Xbox One, Nintendo Switch

Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.

What it feels like

Danny Wallace's BAFTA-winning narration invites reflection and interpretation of the sentient AIs' story. The narrative about friendship and connection between artificial entities is treated with care and warmth. A sense of childlike discovery accompanies the emergence and interaction of sentient beings encountering each other.

Contemplative65%
Tender60%
Wondrous55%

What it's about

The core story explores the emergence of sentient AIs discovering each other and forming relationships. The narrative and gameplay structure around cooperation and bonds between the AI rectangles. The story involves the AIs discovering who they are and their nature as emerging consciousnesses.

AI & Consciousness75%
Friendship70%
Identity & Self50%

How it plays

Jumping, traversal, and navigating hazardous geometry form the core interactive challenge. The player must coordinate a group of rectangles with different abilities, requiring assembly and directing them as a squad. Puzzles are woven into the environment itself, requiring players to use terrain and obstacles cleverly.

Platforming90%
Party Management75%
Environmental Puzzles65%
Air Mobility60%

How it looks and sounds

Absolute minimalism defines every aspect of the visual design. Clean flat vector art with simple geometric shapes defines the visual presentation. The gameplay unfolds from a 2D side-on profile view throughout.

Minimalist Visuals95%
Flat / Vector85%
Side View80%
Full Voice Acting70%

How it's structured

Designed exclusively for solo play with no multiplayer component whatsoever. The game is structured as 120 discrete levels played in a fixed order, advancing through environments sequentially. The game has a bounded, authored story arc with a definite beginning, middle, and end across the 120 levels.

Single-Player95%
Linear Levels85%
Campaign75%
Neva46% match

Shares Platforming, Side View, Linear Levels, Friendship.

Both lean into Single-Player, Platforming, Side View, Linear Levels.

Single-Player95%Platforming92%Side View95%Linear Levels70%
Hue46% match

Shares Platforming, Environmental Puzzles, Minimalist Visuals, Contemplative.

Both lean into Platforming, Single-Player, Environmental Puzzles, Minimalist Visuals.

Platforming85%Single-Player72%Environmental Puzzles82%Minimalist Visuals48%
MO:Astray44% match

Shares Platforming, Side View, Linear Levels, Environmental Puzzles.

Both lean into Single-Player, Platforming, Side View, Linear Levels.

Single-Player85%Platforming85%Side View90%Linear Levels70%

See all games like Thomas Was Alone

Distraint 238% match

A lesser-known kindred — Side View, Minimalist Visuals, Linear Levels, Contemplative. 95% positive across 4,847 Steam reviews.

Both lean into Single-Player, Campaign, Side View, Minimalist Visuals.

Single-Player90%Campaign80%Side View75%Minimalist Visuals60%

A lesser-known kindred — Minimalist Visuals, Linear Levels, Environmental Puzzles, Platforming. 89% positive across 4,378 Steam reviews.

Both lean into Single-Player, Minimalist Visuals, Campaign, Linear Levels.

Single-Player90%Minimalist Visuals60%Campaign75%Linear Levels65%
14034% match

A lesser-known kindred — Platforming, Minimalist Visuals, Side View, Environmental Puzzles. 93% positive across 4,688 Steam reviews.

Both lean into Single-Player, Platforming, Minimalist Visuals, Side View.

Single-Player90%Platforming90%Minimalist Visuals80%Side View90%
Work on Thomas Was Alone?Claim this page to correct details or add missing context.