Troubleshooter: Abandoned Children cover art

Troubleshooter: Abandoned Children

2020DandylionLinux, PC (Microsoft Windows), Mac

Troubleshooter: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter, wherein the Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call these civilians Troubleshooter. 10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

What it feels like

The narrative treats the troubleshooter mission and character development sincerely, valuing each team member's motivation and emotional depth. Character-driven storytelling invites reflection on justice, law, and the personal costs of the troubleshooter work.

Earnest65%
Contemplative50%

What it's about

Organized crime and the criminal underworld of Valhalla form the setting and antagonist context for all missions. Playing civilian troubleshooters investigating and arresting criminals, gathering evidence and solving crime cases is the narrative framing. The central premise concerns law, judgment, and the pursuit of justice in a crime-ridden city through a civilian system.

Crime & Underworld75%
Detective75%
Justice & Law65%
Near-Future60%
Friendship55%
Coming of Age50%

How it plays

Turn-based grid-based tactical combat on discrete maps is the mechanical heart of the SRPG, defining moment-to-moment play. Combat resolves in discrete alternating turns, fundamental to the turn-based strategy RPG design. Building and directing a squad of distinct troubleshooter characters with individual stories and motivations is central to progression.

Grid Tactics Combat90%
Turn-Based Combat90%
Party Management75%
Character Builds65%
Dialogue Trees60%
Moral Choice45%
Reputation & Factions40%

How it looks and sounds

Japanese animation-inspired character design and visual language evident in the 2D sprite-based aesthetic.

Anime Style40%

How it's structured

Explicitly designed as single-player with no multiplayer component; the core experience is solo investigation and strategy. A bounded, authored story arc following Albus and his troubleshooter company from founding through solving a series of interconnected cases with a definite narrative arc.

Single-Player90%
Campaign85%

Shares Turn-Based Combat, Grid Tactics Combat, Crime & Underworld, Party Management.

Both lean into Single-Player, Campaign, Turn-Based Combat, Grid Tactics Combat.

Single-Player80%Campaign85%Turn-Based Combat75%Grid Tactics Combat70%

Shares Turn-Based Combat, Grid Tactics Combat, Party Management, Earnest.

Both lean into Single-Player, Campaign, Turn-Based Combat, Grid Tactics Combat.

Single-Player90%Campaign95%Turn-Based Combat85%Grid Tactics Combat75%

Shares Grid Tactics Combat, Turn-Based Combat, Party Management, Earnest.

Both lean into Grid Tactics Combat, Campaign, Turn-Based Combat, Single-Player.

Grid Tactics Combat90%Campaign90%Turn-Based Combat85%Single-Player85%

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Single-Player95%Turn-Based Combat93%Campaign95%Grid Tactics Combat80%

A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Party Management, Character Builds. 88% positive across 4,251 Steam reviews.

Both lean into Turn-Based Combat, Grid Tactics Combat, Campaign, Party Management.

Turn-Based Combat90%Grid Tactics Combat85%Campaign85%Party Management80%

A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Party Management, Earnest. 87% positive across 4,324 Steam reviews.

Both lean into Turn-Based Combat, Grid Tactics Combat, Single-Player, Campaign.

Turn-Based Combat95%Grid Tactics Combat90%Single-Player80%Campaign75%
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