The Legend of Heroes: Trails of Cold Steel cover art

The Legend of Heroes: Trails of Cold Steel

2013Nihon FalcomPlayStation 3, PlayStation 4, PC (Microsoft Windows), PlayStation Vita

The Legend of Heroes: Trails of Cold Steel is the sixth installment in the main Trails series, serving as the beginning to the Erebonia arc. The game follows Rean Schwarzer and his fellow students of "Class VII" at Thors Military Academy, a newly formed class at the academy which is the only one not segregated by social class, composing of both Erebonian nobility and commoners. The basic gameplay is nearly identical to the previous entries with a few changes. The biggest change to the battle system and also counting as a brand new feature is the "Tactical Link System". The "Tactical Link" allow players follow up with three different kinds of link attacks, dealing additional damage and providing various other benefits. "Tactical Link" becomes a more useful asset to the player as the story progress and characters level up their "Link Levels" with other characters. As the link levels increase, you will obtain new link abilities such as healing the link partner or increase the CP gain of the partner.

What it feels like

The narrative sincerely commits to its emotional beats, character growth, and themes without irony. Despite Erebonia's chaos, Class VII's bonds and determination to protect their country carry an earned optimism.

Earnest60%
Hopeful55%

What it's about

The military academy setting, training focus, and looming national conflict form the central backdrop of the story. Following first-year students through a transformative year at academy, learning both combat and self-identity, is a core narrative arc. The bonds forged within Class VII and their mutual support despite social class differences anchor the emotional core.

Military & War70%
Coming of Age65%
Friendship60%

How it plays

Turn-based combat is the primary battle system, with alternating character actions as the core loop. Assembling and directing a squad of distinct Class VII characters with different roles is central to tactical combat. Positioning, strategic link system choices, and turn order create tactical depth beyond simple turn-by-turn exchanges.

Turn-Based Combat85%
Party Management80%
Grid Tactics Combat75%
Relationship Sim65%
Dialogue Trees60%
Character Builds55%
Crafting45%

How it looks and sounds

Japanese anime-inspired character design, visual language, and presentation style define the aesthetic throughout. Major story scenes and character interactions feature voice acting in the original Japanese, enhancing narrative immersion.

Anime Style60%
Full Voice Acting50%

How it's structured

The game features a bounded, authored story arc centered on Class VII's journey through their academy year and Erebonia's growing chaos, with a definite narrative conclusion. The core experience is entirely single-player, as confirmed by Steam and developer design. Characters gain experience and rise through numbered levels that gate power and unlock new abilities, a foundational progression system.

Campaign95%
Single-Player90%
Level & XP85%
Hub-and-Spoke70%
Long-Haul Scope70%
Branching Narrative55%

Shares Turn-Based Combat, Party Management, Grid Tactics Combat, Long-Haul Scope.

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Campaign95%Single-Player95%Turn-Based Combat93%Party Management88%

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Campaign90%Single-Player85%Turn-Based Combat85%Grid Tactics Combat90%

Shares Turn-Based Combat, Grid Tactics Combat, Party Management, Earnest.

Both lean into Single-Player, Campaign, Turn-Based Combat, Grid Tactics Combat.

Single-Player90%Campaign85%Turn-Based Combat90%Grid Tactics Combat90%

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