Walking Simulator cover art

Walking Simulator

2020PugscapePC (Microsoft Windows)

You are Delivery Bot 1, tasked to get parcels from point A to B in the most barren and desolate places on earth.

What it feels like

The solitary post-apocalyptic setting and role as the lone delivery bot evokes wistful sadness in an empty world. The lone delivery bot in an apocalyptic wasteland creates a pervasive solitude and isolation atmosphere. World War III destruction and desolate barren wastelands establish a hopeless, uncomfortable coldness.

Melancholic70%
Lonely65%
Bleak50%
Earnest45%

What it's about

World War III has destroyed civilization; the player is the last post carrier navigating barren, desolate Earth. Being the last post carrier in a destroyed world emphasizes profound solitude and disconnection. Navigating a destroyed world as the last functioning postal entity implies basic survival in harsh conditions.

Post-Apocalyptic90%
Isolation70%
Survival Against Nature40%

How it plays

Walking simulator mechanics with package delivery across terrain suggests navigation and traversal challenges. Managing package delivery from point A to B implies basic resource allocation and route planning.

Platforming60%
Resource Management35%

How it looks and sounds

Desolate, barren landscapes suggest sparse, uncluttered visual design stripped to essential environments. User tags indicate third-person perspective, framing the delivery bot from an external viewpoint.

Minimalist Visuals55%
Third-Person40%

How it's structured

Explicitly single-player only, delivering packages solo in desolate environments as the core experience. Described as open world in user tags and allows traversal across barren landscapes from point A to B. Walking simulator games typically offer bite-sized, short-session experiences focused on atmosphere over length.

Single-Player95%
Open World75%
Short Playtime50%
Submerged58% match

Shares Post-Apocalyptic, Open World, Melancholic, Platforming.

Both lean into Single-Player, Post-Apocalyptic, Open World, Melancholic.

Single-Player95%Post-Apocalyptic75%Open World85%Melancholic80%

Shares Post-Apocalyptic, Open World, Isolation, Melancholic.

Both lean into Single-Player, Post-Apocalyptic, Open World, Isolation.

Single-Player95%Post-Apocalyptic90%Open World80%Isolation80%
The Long Dark51% match

Shares Open World, Post-Apocalyptic, Isolation, Lonely.

Both lean into Single-Player, Open World, Post-Apocalyptic, Isolation.

Single-Player95%Open World90%Post-Apocalyptic65%Isolation80%

See all games like Walking Simulator

Shelter 242% match

A lesser-known kindred — Open World, Melancholic, Survival Against Nature, Earnest. 85% positive across 4,314 Steam reviews.

Both lean into Single-Player, Open World, Melancholic, Survival Against Nature.

Single-Player95%Open World85%Melancholic60%Survival Against Nature80%
Cliff Empire34% match

A lesser-known kindred — Post-Apocalyptic, Resource Management, Survival Against Nature, Earnest. 87% positive across 4,363 Steam reviews.

Both lean into Post-Apocalyptic, Single-Player, Resource Management, Survival Against Nature.

Post-Apocalyptic95%Single-Player80%Resource Management88%Survival Against Nature68%

A lesser-known kindred — Lonely, Short Playtime, Minimalist Visuals, Isolation. 90% positive across 4,526 Steam reviews.

Both lean into Single-Player, Lonely, Short Playtime, Minimalist Visuals.

Single-Player95%Lonely75%Short Playtime85%Minimalist Visuals75%
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