
Yes, Your Grace
In this kingdom management RPG, petitioners will arrive in the throne room each turn to ask for your advice and assistance. Decide whether to help them with their problems, or to conserve resources for more important matters. Remember: supplies are limited, and not everyone has the kingdom’s best interests at heart...
What it feels like
Designed to invite reflection on difficult trade-offs; each decision carries weight and invites reconsideration of priorities. Pervasive sense of loss and hard choices—limited resources mean suffering regardless of decisions, a wistful resignation. Grave, subdued tone of governance under duress; the mood is serious and tinged with loss.
What it's about
Kingdom setting with throne room, wartime context, and feudal petitioner structure grounds the medieval atmosphere. Managing factions, assessing trustworthiness ('not everyone has the kingdom's best interests'), and strategic ruling are present. War is a backdrop forcing difficult resource decisions; the human toll of scarcity and impossible choices emerges.
How it plays
Core loop is budgeting limited supplies across competing petitioner demands and war needs; scarcity is the defining pressure. Petitioners present requests and you choose to help or deny them, driving interactive choice-driven dialogue. Deciding whom to help despite limited resources forces ethical prioritization; outcomes depend on these weighted choices.
How it looks and sounds
Steam tags indicate 'Pixel Graphics' as a defining visual feature of the indie aesthetic.
How it's structured
Explicitly single-player experience with no multiplayer component; core design is solo throne-room management. A bounded story with a beginning, middle, and end set during wartime where kingdom decisions lead to distinct resolutions. Each turn presents discrete petitioner requests that function as missions or decisions to accept or refuse.
Kindred games
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Both lean into Single-Player, Resource Management, Dialogue Trees, Moral Choice.
Shares Dialogue Trees, Resource Management, Moral Choice, Medieval.
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