Yes, Your Grace cover art

Yes, Your Grace

2020Brave At NightXbox Series X|S, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch

In this kingdom management RPG, petitioners will arrive in the throne room each turn to ask for your advice and assistance. Decide whether to help them with their problems, or to conserve resources for more important matters. Remember: supplies are limited, and not everyone has the kingdom’s best interests at heart...

What it feels like

Designed to invite reflection on difficult trade-offs; each decision carries weight and invites reconsideration of priorities. Pervasive sense of loss and hard choices—limited resources mean suffering regardless of decisions, a wistful resignation. Grave, subdued tone of governance under duress; the mood is serious and tinged with loss.

Contemplative60%
Melancholic50%
Somber45%

What it's about

Kingdom setting with throne room, wartime context, and feudal petitioner structure grounds the medieval atmosphere. Managing factions, assessing trustworthiness ('not everyone has the kingdom's best interests'), and strategic ruling are present. War is a backdrop forcing difficult resource decisions; the human toll of scarcity and impossible choices emerges.

Medieval60%
Political Intrigue55%
War & Its Cost50%
Family35%

How it plays

Core loop is budgeting limited supplies across competing petitioner demands and war needs; scarcity is the defining pressure. Petitioners present requests and you choose to help or deny them, driving interactive choice-driven dialogue. Deciding whom to help despite limited resources forces ethical prioritization; outcomes depend on these weighted choices.

Resource Management95%
Dialogue Trees80%
Moral Choice70%

How it looks and sounds

Steam tags indicate 'Pixel Graphics' as a defining visual feature of the indie aesthetic.

Pixel Art35%

How it's structured

Explicitly single-player experience with no multiplayer component; core design is solo throne-room management. A bounded story with a beginning, middle, and end set during wartime where kingdom decisions lead to distinct resolutions. Each turn presents discrete petitioner requests that function as missions or decisions to accept or refuse.

Single-Player95%
Campaign85%
Mission-Based75%
Branching Narrative65%
Multiple Endings65%
High Replayability55%
Suzerain61% match

Shares Resource Management, Dialogue Trees, Branching Narrative, Moral Choice.

Both lean into Single-Player, Campaign, Dialogue Trees, Resource Management.

Single-Player95%Campaign90%Dialogue Trees80%Resource Management65%

Shares Resource Management, Dialogue Trees, Moral Choice, Branching Narrative.

Both lean into Single-Player, Resource Management, Dialogue Trees, Moral Choice.

Single-Player95%Resource Management65%Dialogue Trees75%Moral Choice80%
Reigns56% match

Shares Dialogue Trees, Resource Management, Moral Choice, Medieval.

Both lean into Single-Player, Dialogue Trees, Campaign, Resource Management.

Single-Player95%Dialogue Trees90%Campaign85%Resource Management75%

See all games like Yes, Your Grace

A lesser-known kindred — Dialogue Trees, Branching Narrative, Moral Choice, Multiple Endings. 98% positive across 4,955 Steam reviews.

Both lean into Single-Player, Dialogue Trees, Branching Narrative, Campaign.

Single-Player85%Dialogue Trees85%Branching Narrative90%Campaign70%
As Dusk Falls44% match

A lesser-known kindred — Dialogue Trees, Branching Narrative, Moral Choice, Multiple Endings. 90% positive across 4,338 Steam reviews.

Both lean into Single-Player, Campaign, Branching Narrative, Dialogue Trees.

Single-Player85%Campaign90%Branching Narrative95%Dialogue Trees80%
DEFCON41% match

A lesser-known kindred — Resource Management, Moral Choice, Mission-Based, Dialogue Trees. 87% positive across 4,314 Steam reviews.

Both lean into Resource Management, Single-Player, Moral Choice, Mission-Based.

Resource Management70%Single-Player60%Moral Choice70%Mission-Based55%
Work on Yes, Your Grace?Claim this page to correct details or add missing context.