Games like Do Not Feed the Monkeys
Ranked by shared qualities, not genre tags.
What defines Do Not Feed the Monkeys
12 kindred games
Shares Moral Choice, Branching Narrative, Point-and-Click, Dialogue Trees.
Both lean into Single-Player, Moral Choice, Branching Narrative, Point-and-Click.
Shares Dystopian, Branching Narrative, Moral Choice, Dialogue Trees.
Both lean into Single-Player, Dystopian, Branching Narrative, Moral Choice.
Shares Resource Management, Dialogue Trees, Moral Choice, Branching Narrative.
Both lean into Single-Player, Resource Management, Dialogue Trees, Moral Choice.
Shares Branching Narrative, Moral Choice, Dialogue Trees, Multiple Endings.
Both lean into Single-Player, Branching Narrative, Dialogue Trees, Moral Choice.
Shares Branching Narrative, Moral Choice, Dystopian, Dialogue Trees.
Both lean into Single-Player, Branching Narrative, Moral Choice, Dystopian.
Shares Moral Choice, Dystopian, Branching Narrative, Point-and-Click.
Both lean into Single-Player, Moral Choice, Dystopian, Branching Narrative.
Shares Dialogue Trees, Branching Narrative, Conspiracy, Moral Choice.
Both lean into Single-Player, Dialogue Trees, Branching Narrative, Conspiracy.
Shares Branching Narrative, Moral Choice, Dystopian, Multiple Endings.
Both lean into Single-Player, Branching Narrative, Moral Choice, Dystopian.
Shares Point-and-Click, Dystopian, Dialogue Trees, Multiple Endings.
Both lean into Single-Player, Point-and-Click, Dystopian, Dialogue Trees.
Shares Dialogue Trees, Branching Narrative, Moral Choice, Multiple Endings.
Both lean into Single-Player, Dialogue Trees, Branching Narrative, Moral Choice.
Shares Branching Narrative, Dialogue Trees, Moral Choice, Multiple Endings.
Both lean into Single-Player, Branching Narrative, Dialogue Trees, Moral Choice.
Shares Branching Narrative, Moral Choice, Dialogue Trees, Multiple Endings.
Both lean into Single-Player, Branching Narrative, Moral Choice, Dialogue Trees.











